VAMPIRES - Can Kill (Patreon)
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REQUIRES: Death Interactions
I was a "vampirism is fun" user for a very long time but I had some issue with that mod in the past, like sims dying from casual drink while that was not supposed to happen... Now that I'm more confident in making my own mods, I made my own version of this too.
What's different:
- I did not and will not make the interactions autonomous, I don't trust the Sims 4 AI at all.
- I did not touch the states, Vampires and Humans have the same gain and loss in hunger, energy etc as they have in the game.
- I totally removed the drama node, meaning the sms you get when you're supposed to be caught drinking blood, that happens even if you're drinking with permission from a Sim in your basement (who the fuck told you, Marcus Flex?! The spiders?!!)
- Deep Drink will not kill the target for sure, but has the chance to if the target's energy drops under -100, this is valid for night time visits, too.
- Small Drink NEVER kills the target
- Drink Uncontrollably though, that always kills.
- Drink with permission never kills the target.
- New Option: Ask to Drink from Neck.
I did not touch Drain Life Spirit, but I removed the drama node from there, too.
- Special moodlets and effects for drinking blood from different occult types.
- Option to have the possibility to drink from other Vampires to refresh the Vampire virus (it fills all needs)
MANIPULATE LIFE SPIRIT ADDON:
I reworked ho the manipulate life spirit power works, since it did nothing in the game at all. Manipulate Life Spirit now turns a Sim into Cattle.
Cattle have a special bar that shows their life force, once a sim is a cattle, draining the life force and restoring it will consume this bar. Now, the more you drain it, the more the cattle will lose the sense of self... they will start to lose memories, they will start to lose humanity, and they will start to lose weight. Drinking from a Cattle will consume them slowly, but will make the vampire (and the cattle) very happy.
Cattles also have a dependent relationship with the Master, if left alone for too long, they'll start to feel sad, and the life force will start to go down. As long as they stay around the master, though, they'll be happy. and will have various reciprocal bonus.
Spellcasters can't be turned into Cattle right away, they need to be knocked down by draining the life spirit once, and after that, they need to have their magical power removed:
this turns them back to human. Draining Life Spirit from one of them once, though, will unlock the Manipulate Life Spirit power for them too:
with this power, they'll be able to free a Vampire's cattle.
A cattle can also be freed by:
The Master: using the free cattle power (not restore life spirit)
Another Vampire: using Restore life spirit.
There is an in-game book with explanations on how cattles work.
NOT compatible with Vampirism is Fun mod.
NOT compatible with Tanja1986's vampire megamod
(Sorry but this mod goes to modify a lot of vampires related xmls)
The MOD requires the XML INJECTOR. I separated the two interactions "Ask to Drink" and "Ask to Drink from Neck" so now you can choose between the two without any randomness.
INSTRUCTIONS:
- The mod is now divided in modules
- You NEED the MAIN file
- choose ONE version of the Night Time Drink
- choose the ADDONS you want
- choose ONE version of limitless drinks
- pick ONE version of the STRINGS or the mod will have no text
ADDON - Manipulate Life Spirit
- Compatibility with c82 Tasty Flesh, her mod is not compatible with mine, though, there are instruction on how to made it compatible inside the .zip
Just a clarification: Some NPCs like Bartenders, Market Stall Vendors and other special roles have motives LOCKED, meaning that it doesn't matter how many times you try to kill them with deep drinks, with this mod they will not die, I will not make Deep Drink a sure kill as it's too useful to skill up. Also, most NPCs are pushed to go away when their motives are too low, so they may survive.
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UPDATES
26/01
ADDED: Compatibility patch with YourFalseHope Love Bites
Patches go in the overrides folder!
Read carefully:
The MAIN patch is ALWAYS needed.
The other patches are needed depending on the optional files you have from Vampires Can Kill AND the version of YFH mod you have:
IF you have YFH LoveBites_Vampires and my optional file drink from pregnant plus vampires (like it would be logical)
You need: Zero_YFH_Patch_LoveBites_Vampires_FROM-PREGNANT.package
IF you have YFH LoveBites with no drink from vampires and my optional file drink from pregnant (like it would be logical)
You need: Zero_YFH_Patch_LoveBites_FROM-PREGNANT.package
This other two files are only needed in these cases... remember the MAIN one is always needed for the two mods to work together nicely. Both mods need to be OUTSIDE the overrides folder for the patch to work.