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I just cleaned up my page of the old Tweaks posts, they will all be collected here from now on. I'm adding them back little by little to check them, so for now I'm only going to post the ones that have been tested.

Some of these mods require the Core Library (*)

Click on the category to open the file folder on Drive.

- Basegame

Selective Auto Chat : prevents unknown NPCs from randomly joining conversations while your sims are out and about. Only NPCs yor sims already know can join a conversation.

Replace Burnt Hood (*) : the stove hoods don't have the option to replace them when they catch fire and are by far the most likely to burn when there is a fire. This adds the option to replace them without having to enter Build and Buy.

No WooHoo Dance : removes the silly dance sims do when the request to woohoo is accepted.

No Motives Distress Autonomy : Stop sims from autonomously solve motives when they get to red.

No House Fires : prevents fires in residential and rental lots.

Faster Autonomy and Less Idles : Makes autonomy faster by reducing the likelihood of them choosing to run an idle instead of a target interaction. Makes them less likely to stand by without running an interaction for long times. Basically autonomy in The Sims 4 is slow not because of the lag but because Maxis made it this way on purpose, likely to give players the time to catch sims before they do something stupid and to give them time to stop interactions before the relationship goes downhill. This mod makes the game far more challenging and unpredictable so you've been warned, this is especially true if you use the tropes from Growing Together and Lovestruck. What this mod does is better shown than explained so a video for it can be found HERE.

Gameplay Socials : I think I never posted this before. These are a couple of social interactions with gameplay effect that I think are missing in vanilla game.

  • "Discuss Hurt Feelings" with sims that have a negative sentiment towards another sim. The interaction is under "Friendly" -> "Deep Thoughts" and, if successful, reduces the duration of said negative sentiments by a small amount.

  • "Leave me Alone!" is a mean interaction (under "Mean", no subcategory) that once ran on a sim, makes them leave the other sim alone for 6h (only works if you have autonomy on, the other sim will not pick the active sim for conversations). I made this one when For Rent came out, Maxis changed something and sims now socialise way more to the point of being annoying especially when another sim is doing something else like cooking.

  • "Request Alone Time" is the nice version of the interaction above, under "Friendly", same effect but it won't make your sim lose relationship point with the other sim if successful (the interaction fails if the sims don't know each other enough, it will still have the gameplay effect but the other sim will see the request as rude). Children will never take well this request.

Effect of both these interactions can be stopped earlier by running "Announce Being Open to Chat" under "Friendly".

EXPANSION PACKS

- University

Longer Terms : Makes University terms longer (2 weeks). Don't install this mid-game, once installed in a save it cannot be removed while sims are enrolled.

Less Auto Bike : Increases the distance at which Sims will autonomously choose to use the bike when it’s in their inventory. Additionally, prevents controlled Sims from placing the bike in their inventory, although NPC Sims will still do so.

Higher Scolarships: Increases the money you get when applying for scholarships.

Classes Cost More : Increases the cost of classes.

Missing Scholarships (Higher Scholarships Version) : Maxis has finally stopped adding scholarships for the new worlds (Tomarag, Ciudad Enamorada, and Ravenwood). They kept it consistent up until EP14, so it took longer than I expected for this inconsistency to appear. This mod adds the missing resident scholarships.

- Snowy Escape

Self Sustaining Lifestyles : lifestyles will not decay once the Sim gets them.

GAME PACKS

- Realm of Magic

Remove Post Casting Animation : Removes the confident/smug animation spellcasters run after casting spells.

Don't Turn NPCs into Spellcaster : stops the game from turning random unplayed sims into spellcasters to fill the roles in the Magic HQ.

More to come as I add them back in game.

Files

Comments

Baroness Bat

Lots of great new mods and updates over the last few days - Thanks! Hope you are doing well.

zer0_Mods_

Yeah I was waiting for Maxis to move on onto the Sims 5 and leave this game alone but they're not going to. I'm doing well, thanks!

daluved1

Greetings! Is the file "Zero_University_CostsMore_Electives.package" still needed or has that been merged into the updated classes cost more package file?