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Sorry i'm not very good at giving up-to-date daily feedback on how things are going. I'm way too completionist for that... i also barely have time, that doesn't help either. But i feel it is getting quite late, and this has reached a kind of decent state so here you go.



Oh yeah, "it" is the Tails fisted by Vanilla scene that used to be a hand drawn project till a week ago. My secret intention was to give it some rudimentary clipshow-y style of animation as Tails feeds himself full of cum from the lust Vanilla is giving him. In 3D it may be somewhat more advanced.



I once again need to emphasize not to expect the full potential of 3D with these, these are practice pieces for me to become better at their faces and anatomy. The texturing / animation potential of these sculptures is very limited in comparison to the T-pose polygon modeled / rigged characters i shared earlier.

I'm also gonna need the more advanced liquid simulation plugin for Tails' slimey features that is like $70 or something like that.


Files

Comments

Benji Fox

Yeah, fist that foxy boi! All it needs now are textures.

John5

This is shaping up to be a great display of your 3d skills, rudimentary models or not ^^ I do always enjoy when you've got the boys cumming in their own mouths! Recycling is good for the planet! Hopefully more patrons sign up to help get that fluid plugin soon. When you say the animation and texturing options are limited, do you mean you won't be doing those? Or will they just be more basic? Just curious ^^ good work so far!

TCprod

It is a bit technical, if you have none of the fundamentals of 3d graphics... the critical difference between a 'sculpture', and a polygon modeled character is that the first is made of ugly chaotic triangles, while the latter is of nicely layed out quads. The ugly triangles quickly cause tears and other telling artifacts when animated, so the amount of movement is limited. And so i'm toying with the possibility of converting this into polygon models first... which is a bit of a nightmare to be honest. I also am unable to break this pose, left in triangles state or not. It is a rather fixed scene with some animation loop possibilities. Like "something" going in and out. Slight leg & overall shaking. Things like that. Oh and i turned their eyes into separate spheres so the eyes have more freedom, i'm also hoping for their eyelids to give decent blinking capabilities. Yes, some will certainly land in his mouth too :D