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...for both elevating the sexy/cutey feel around here, and also for demonstrating what an animated SketchFest could mean if we reach that height in support.

There will be three stages in this particular updated campaign banner, the first is the lying on her belly stage, then the secondary pose with her head turned towards us, and during the third stage she rolls over onto her back and assumes a cute kitty arms pose. Then after a while she rolls back to the starting position and the entire thing loops endlessly. During each stage there is going to be a 10-20 seconds long stationary animated period, with cheaper (smaller file size that is) local animated parts, like tail / eyelid / mouth / legs movement.

And of course the entire thing is going to be nicely final inked & colored this time, though not shaded because that would be a technical nightmare both on the work side and file size. More like a Sonic Adventure style flat fill with flat highlights. The campaign banner is this rather slim space, so Amy needs to be either zoomed-in quite a bit, cutting much of the detail off... or zoomed out and she becomes too small. The zoomed-in way is the most probable, with the non-cropped GIF shared as a separate post for you to enjoy the complete animation.

I do feel like streamlining the animation process of mine a bit. As right now me animating means just jumping straight into drawing on a blank white page without any reference. It is extremely hard and time consuming to maintain proportions and most importantly the consistent depiction of the heads / faces throughout the animation frames. As some of you may know, i had earlier attempts many years back at 3D modeling the Sonic girls, with the intent of completely switching over to 3D renders for my comics, but failed with that miserably. I rather early on reached the level of those silly Source Filmmaker thingies in quality, but that is just way under of what i wanted, and getting not much more complicated than that my computer just kept on freezing, my modelling software screwing up every #&@!% step of the way, it got very tiring and i gave up on the whole thing in the end. But still i'm gonna revisit 3D partially to have some crude body parts and heads to be manipulated in three dimensional space for rotoscopy with handdrawn animation... which isn't gonna be as groundbreaking as i was dreaming about back then, but at least i'm gonna be able to make some cool stuff at last.

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