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Thank you Patrons for allowing me more time on this!
It's been a lot of back and forth on Fawful's head- it's tricky! But I think once it's been resolved, it'll go smooth sailing from there.

The main concern here is making it work with a full face rig; my friend will be rigging his face for animation purposes (outside of modding). I just now sent him the models to see what position could work best with what we want to do.

My current thought is the top one should work best, although it loses the shapes that my initial version had. However! I think whenever it's rigged up, we can get those shapes I like back. I also circled in red some topology I need to change the flow of. It needs to have more loops around the cheeks for proper deformation. I should also optimize the teeth a little bit too!

OH- forgot to mention the glasses have been changed too. They're now fused in the middle and have a different shape overall in terms of how they wrap around the head. I'll have to show that later at some point, since it's hard to really see here.

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Anonymous

Exciting!!