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This is the same content as Drone Tank - CW and cast list apply.  As with all haptics, it sounds VERY weird outside of the player.

This takes the haptic programming to a different level of complexity.  Plug it into the previously mentioned XToy tease for a unique experience.  Done repeatedly, strong conditioning effects may ensue.

I would normally put this on a higher tier, but I want it to reach a slightly wider audience because I'm very proud of it.  I think it's next level.

Nerdy explanation which is not necessary to enjoy the track follows:

In order to maximize effective pairing, most tracks or events in here have their own vibe signature.  The clock ticks, the pounding machine, brain lifters and droppers, etc.  Each event corresponds with a vibration pattern.  For less action driven sequences, the binaural maintains a steady slow variation in the pattern.  

These are all handcrafted by assigning and compiling rising and falling patterns.  Some parts are automated, but it's made to follow the action at almost every juncture.

Some events, like the electric shocks, interrupt the pattern to produce moments of frustration.  

I sometimes deleted or varied an expected pattern to build a bit of tension or create a variable ratio schedule.  Usually that's done with an "override" layer.

Clearly, this demands object oriented programming, but that doesn't exist yet for this, so I handmade it.

The net effect: if you plug into this for an hour or so, I really don't think you'll ever forget it.

If you're a HUGE nerd you can listen to the audio outside of the player.  It doesn't sound pretty, but you can hear what the control track does with the calculated risers and droppers.

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Anonymous

Xtoys link??