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This weird finger bug happens anytime you transfer weights to your model.

In order to fix this issue, please follow my instruction.
Note: This only applies to Blender users.


This bug only happens on the middle finger of the Left hand, as you can see here.
-While in object mode, select this bone.



-Press the "N" key to open this panel.

-Notice the "Roll" numbers = -310*


-All you need to do is to change it from (-310*) -to- (-180*)

-Export as usual (FBX).

-You can leave everything default except "Scale" which should =0.01 (assuming you imported the BOTW armature correctly.

-While in toolbox, make sure you replace the modified armature, and you're done!
Your mod will no longer show that wonky, broken finger!

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The following information are the settings for importing the FBX model into blender

-Incase you don't know the settings for importing BOTW models. Ensure you've converted the model to FBX.
-Follow the settings shown above, specially the "scale = 100.00"

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