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This SimMotion update adds movement to female breasts across the base game's walkstyles!

There are 9 affected walkstyles, including the default walk. This means you should see movement in the majority of walkstyles your sim can use (excluding DLC and a few emotional walkstyles which need to be updated for male and female sims). You can see the animation overrides at work in CAS, or in game after you've selected a walkstyle.

There are some idles and turning animations that need overrides in order to catch up to the men, but this is a good chunk of walking animations completed!

Because breasts are built in to sim bodies in TS4, all official female clothing should work with this update. I've tried to aim for an average, realistic motion in line with how I want SimMotion to look and feel, as well as to account for the fact movement happens while a sim is naked or clothed.

NOTES:
The zip file in this post contains all SimMotion files, even ones that weren't altered today. They are the most recent and up-to-date versions.

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Comments

omglaserspewpew

Thank you! Is there any kind of fix for the under-breast shadow in the walking style second from the right? I see it in some animations and poses, especially on elder sims. It's there for WW breasts as well, not just yours. Edit: I mistyped a question mark after “thank you” in place of an exclamation mark. A sincere thank you was meant.

James Bender

i have WalkingBounce.package will that brweak it i have WalkingBounce.package will that break it?

omglaserspewpew

The initial post says it's not compatible with other animation override mods. I'd be curious if it just overrides other mod animations or if they're completely incompatible—tonicmole has finished far more animations than Simdulgence has so far, it would be nice to use the tonicmole versions instead of EA where possible. Simdulgence overriding tonicmole, all overriding EA.

simdulgence

Do you mean the line that's just under the breasts? If it's the same as the one I'm referring to, you can also see it in this pic of the same sim in a Maxis bra: https://images2.imgbox.com/0f/28/RS2k7RAs_o.jpg That's not a texture issue to my knowledge, it's a weight issue (affecting the sim bending). Funnily enough, I was just looking at a similar issue on male sims today and assessing whether it's something I can fix. I don't want to make a hard promise, but I *think* I could improve it or eradicate it completely. If I can, I'll gladly do it for male and female sims for chests/breasts. (And I didn't see the original question mark - in fact, Patreon didn't notify me there was a comment so I didn't see it until now! I'm sorry for the late reply.)

LightningZBolt

Would it be possible for you to make separate versions that don't include any female-specific animations?

simdulgence

I'm not sure if you mean a version without breast movement at all, or without specific animations like "female flirting pose". Either way, I can't really see the benefit of a non-female version. But maybe there's something I'm overlooking?

slee

Hi! I had the same kind of issue. I like to use the "Bouncing Sim Boobies" by tonicmole over on loverslab. It's extremely bouncy, and I like the way it looked. However, with the sim motion mod, I think it overwrites or something and causes the breasts to look sort of stagnant looking. I can see some movement, but it's not as extreme as I'd like. ya know?

Anonymous

do we have to download all the simmotion files, or just the most recent one? and are penises the same way?

Simongman

Hi all, just wondered if anyone is successfully running Tonic moles bouncing boobs animation alongside this one as the only way i have been able to get sim-motion to work was by removing the bouncing boob files?

MrCenter

Same question - "Hi all, just wondered if anyone is successfully running Tonic moles bouncing boobs animation alongside this one as the only way i have been able to get sim-motion to work was by removing the bouncing boob files?"

simdulgence

Hey! The bouncing boob mod and SimMotion conflict because they're overriding some of the same animations. Technically, you can have them both in your game. If the game finds an animation that both mods override, it will use the one which comes first alphabetically in the file list; if it finds an animation that only one mod is overriding, it will use that. Hope that makes sense, but let me know if you need further help!