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Content

50 x 50 @ 150 pps

EDIT 11/06/2021 : Realigned the rooms to better fit the grid.

Some ideas : 

Square Machinery Room : you need to activate the machine to lower the water level in the main circle room.

Glowing plants : rare pharmaceutical plants you can brew to make potions or an infestation appearing that you need to investigate.

Rectangular room with debris : the wastes jammed the water flow. Go there and repair it by removing the debris.

Files

Comments

Anonymous

Hi, I absolutely love this map, and so many others you create, and would like to use it as part of my campaign (maybe an extension for the Under the Villa for DiA), but it is hard when there are things on the map that I can't identify or know what the purpose of them is. Now, I know that I can be creative as a DM to come up with stuff, but it would be easier if you are able to have a legend or description to some maps, maybe identifying if some items are just machinery (in this instance), if they are something more, maybe what those green glowing plants are etc. Maybe it's not what you're interested in doing and don't want to do that, which is ofc totally fine, but if you could write some descriptions on what you are thinking stuff is when you place stuff, that'd be really great.

PogS_Props

To me there are just decorations you can ignore. But on the other side you can make them key elements of your scenario. A machine to start, the glowing plants could be rare pharmaceutical plants you need to make a potion, etc... It would be too reductive to me to tell you what the elements are without knowing your campaign. But I guess I can suggest ideas...

Anonymous

I put this map on roll20 and set the size to 50x50 and the tunnels don't line up.