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100 x 15 @ 150 pps

This is a wide map used from right to left to play a chase versus a fleeing villain. The second image shows the path he should use. You can make him run, attack from time to time with a ranged weapon or cast a spell to slow down pursuers. He can climb on roofs, jump from one another and use any decor to progress and hide from his pursuers who have to guess which way he went. Make the PCs lost track of him from time to time to build tension.

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Lil Moe Szyslak

That's fun, I'm going to add this to my random encounter table.