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Unlike Simgirls Remake, the story scenes of SG2 (squared) will be text-based, so I spent extra time to redesign the UI for the visual novel portion of the game.

According to many research people find reading 50-60 characters per line the most efficient in terms of comprehension; any longer or shorter in length will be harder to read and understand. That's why the shorter text box here, and one additional advantage, it is taking good use of the 16:9 wide screen so that the text box will be on the side, and won't be blocking any important part of the character image... I always find that annoying in most visual novel games. 

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