Home Artists Posts Import Register

Content

Link 

Password - embrace*

Files

Comments

Anonymous

Nice video :3

鳥 華木

nice video, but the model bug is too serious

鳥 華木

Yes, every time the character looks up, her hair always goes through her neck, and sometimes her hair is as straight as a stick. Her fingers won't bend so that they will be inserted into her body. I know it will take a long time to do these details well. i 'm sorry.

nastay0000

This model's hair bone can't be adjusted. So it often becomes unnatural in a straight line.(and also we can't expect KK perform a physics like Blender) The problem of hair going through neck is the same reason. So to avoid clipping, I need to adjust neck and head bone instead, but as you said it takes a long time and I thought it wasn't a big deal, so I just skipped it. To make an excuse, I keep watch the same motion and song over and over while I make it, and my senses get really weird. At this time, it's hard to tell if the motion is okay or not. So I thought it was nothing while making it, but I guess I was mistaken. You are not the only one who pointed out this problem on this video. And about the finger motion, it must be made by the mmd motion creator, so I can't rly do sth about this.(Yes, I know it's more natural to move finger than to stay still and do nothing, and I CAN try making the finger motion by myself, but it's a bit of a waste to spend time on just 'fingers'. You shall know what I'm saying) But I'll pay more attention to hands overlapping with body. That's a hunderd percent my fault. You didn't point it out, but since I'm talking about the overlap issue, I'll say some more about my concern. In the case of vibrators, I really ask for your understanding because there's no way I can do anything about it. But from this video, I started using camera motion, so if the vibrator overlaps with the legs, I will solve it by taking in a different direction and try hide the overlap. (The reason why I used Anal Beads instead of Anal Vibrator is for same reasons.(also it's more erotic to see the beads swaying) You don't have to be sorry. I'll try to pay more attention to the details. Thanks for the detailed comment!

nastay0000

I'm sorry to write a long comment, but I'll tell you one more information. Koikatsu's basic posture is a T-shape with the arms fully extended. On the other hand, MMD's basic posture is a T-shape with its arms slightly lowered about 10 degrees. Because of this, there's a slight difference in the arm moves between KK and MMD. And since there are many types of mmd models (tda式, lat式, つみ式, etc.), there could be also small differences depending on which model the motion creator used. I think you probably know this, but I just wanted to say. :3

鳥 華木

Camera motion is indeed the biggest difference between this video and previous videos. I think it's good. I also know that there are some differences when the action module is used on different character models, which really takes a lot of effort to adjust. Thank you for the video.