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Now you can watch my last year's talk at Full Indie Summit about the postmortem art of Celeste!
I talk a bit more about my process for making and implementing pixel art for the game and also answer some questions the public had.

Feel free to ask me anything in the comment session below!
I'll reply as much as I can.

Stay safe and see you for this Saturday's stream at 11:30 am (GMT-8)! 🖤

Files

Pedro Medeiros de Almeida - The Art of Celeste

Pedro is a game artist and programmer. He worked on Celeste, TowerFall, Out There Somewhere and more than 70 pixel art tutorials and game development articles. Originally from São Paulo, Brazil, he recently moved to Vancouver to keep working with the Celeste team.

Comments

Anonymous

Hi Pedro, very interesting talk! How was the size of Madeleine decided? What about her hitbox shape?

saint11

We start with the hitbox first, which was 8x12, then the sprite was drawn around it. Player sprites are usually a little bigger than the hitbox, so there's more space for player. The canvas I used is 32x32 but her actual area is usually no bigger than 14x14.

ThubyDev

Hey Pedro, seems like the video got taken down. Any idea why?