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And here's another tutorial about getting hit!

Just remember that player feedback is a very important thing and communicating that characters took damage is just as important as if they didn't. Not having a "defend" animation or feedback might confuse the players into thinking that the hit missed and they will keep trying to hit the enemy wondering what went wrong.

Here's some other tutorials that might be useful on the subject:


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Comments

Anonymous

I'm just getting into pixel art. I have seen flashes of your stuff all over the internet. Glad I finally found the source. Any plans to stream, or have discussion/insight into these tutorial images? Do you discuss them more somewhere already?

Anonymous

AWESOME!