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The new commissioned character I'm working on. The main learning focus on this project lies in shape design and adding organic armor pieces like scales to a character to give him a rough exterior while still making him feel appealing. You can see me put a lot of work into the initial shapes to make sure the silhouette works right. Once that part works out I feel like you can start refining.
You can see the dramatic design shift in about the middle of the image set when I reworked the character from scratch because it wasn't going in the best direction it could. There was too much influence from the previous work and my anatomy studies that all ended in smooth skin which this character just didn't have. So starting from the face I tried a far more dragon like design and then sculpted the body to match.
A technical detail for the people interested. The Spikes on his back as well as on his face, including the teeth are not sculpted but rather controlled by a bevel and taper curve which makes them a lot easier to place and edit in Blender instead of ZBrush.

All in all a little more sculpting work is still to come after the holidays and then texturing will start. Very much looking forward to that ^^

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