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(Edit 1: I've added a tutorial to this post, which will help if you've had  difficulty with the game).

(Edit 2: Bug fixes and some adjustments, please try this version of the game if you had problems with the previous one).

I don't think I was completely late for Valentine's Day in most time zones. I promise to try to do better at Easter.

Download  (v0.2.1 bugfix): MEGA | PIXELDRAIN | WORKUPLOAD 


If  this looks like the same game just with some Valentine's Day-themed  visual changes, well, that's because that's exactly what it is. At the last minute, I added a button to go back to the Christmas theme, if you  want.


As I explained previously, I'm focusing the work on the  main game, but I use this mini-game to test the changes to the  mechanics. This version of the mini-game brings the corrections that I  have already managed to make, a test of the new tongue control,  improvements in the interaction with the breasts, and some more possible  procedural movements.


Tutorial:

In the first part of the game, you just need  to explore, hovering over the girls and clicking. There is still  nothing to click on in the hips area, but it is possible to exchange  some saliva by clicking on the face and suck the nipples by clicking on  the breasts.

When interacting with the breasts, click and hold  the right button over your character's mouth, so you can pull the nipple  and see it bounce.

As soon as you interact with all areas, the blowjob part begins. Choose which girl to start with and click on her head.  If you want to make the girl happy, just move the mouse away and let  her do all the work (just like in real life).

But if you want to help  just place the mouse over her head. If you hold her too much she will  choke and get angry, but that's no big deal. 

Five whole hearts and move  on to the next part

This part can be quite boring, but it's  pretty easy once you get the hang of it. Hold down the left mouse button  to keep the interaction area. The trick is to get the  movement of the girl's ass right. If you move with speed, it will  accelerate the movement. You need to keep her with long movements. Hit her ass at the end of the coming movement and before the going movement. Think of a paddle ball, it's the same mechanics.

And you need to speed up as she gets closer to orgasm (again, just like in real life).

While you fuck Misty, you can spank Penny's ass but don't overdo it. Five broken hearts and it will be a game over.


Bugs fixed:

  • Bug that prevented the pause menu from appearing.
  • Bug that broke the game if you tried to pause during sex.
  • Bug that caused cameras to lose focus when activated a second time
  • Cumshots on the girls' faces that weren't showing.


Improvements:

  • Adjustments to lighting to generate shadow.
  • I included some parameters in the algorithm that make the girls shake so that the movement seems less mechanical.
  • The cursor now turns green indicating that the section of the scene has  been completed and you can click to continue (the red X indicates there  is nothing to click and the pointing hand indicates a hotspot)
  • I moved some hotspots in position to make interaction easier.


I intend to make fine adjustments in the coming versions, as well as vary the facial expressions more and change the voices to ones that suit the  girls better. However, my focus is the main game, so this mini-game will be left aside for now (maybe until the next holiday).
Well, I hope you like the result. Thank you very much for the support. Happy Valentine's Day!


Comments

Anonymous

Hello, First of all, congratulations on this second version and on the Valentine's Day theme! So, as usual, here's a summary of my tests on the game. Here are the test conditions that made my test as optimal as possible. -I played about 9 or 10 games for about 3 hours in total. I also re-tested the Christmas theme to see if any bugs appeared. -Each time I found a bug I tried to redo the same conditions to see if it was random. I also made other manipulations to see if it reproduced. -I also redid V.1 to see the differences in the mechanisms. Given that it's always quite complicated to explain bugs with testing, I thought I'd record my various games to better show the different bugs and problems I've encountered. This will allow you to see the problems and to tell me if it's a problem that comes from me. So here's a link to a video I've called « notes and test with comments » on version V.2. I've done my best to focus on the essentials of my games and to highlight the most important things and bugs I encountered. This video lasts about 4min40 _____________________________________________________________ https://drive.google.com/file/d/1lVQPBMw6o3XsLXxlltfZW7ie7PNkv5GL/view?usp=sharing _____________________________________________________________ (Let me know if you can watch it) To give a general opinion. The new functionality in phase one is nice and adds something extra to this one, which was a bit empty. Despite the things I've pointed out in the video, you can feel the grip improving in the action phases. It's always a pleasure to see your artistic side in your game. I really liked the addition of the different emotions on the faces of the two girls following the different actions. To give a general opinion. The new functionality in phase one is nice and adds something extra to this one, which was a bit empty. Despite the things I've pointed out in the video, you can feel the grip improving in the action phases. It's always a pleasure to see the artistic side of your game. I really liked the addition of the different emotions on the faces of the two girls following the different actions. For once, I'm not going to make too long a comment^^. I hope that the video will help you to see some bugs and better understand where they come from. I'm thinking of doing this again for future updates and demos. PS: I've also included links to some of my gameplay rushes which show other small, superficial collision bugs. If you don't have time to see them, don't worry, the main ones are in the summary video. =============================================================== https://drive.google.com/file/d/1iYaAXIQ9PHZE0_V0m5FKiDvN9P8JfVxH/view?usp=sharing https://drive.google.com/file/d/1IzCB_iMcnra2QQkildex_hQr1e1iM8vg/view?usp=sharing https://drive.google.com/file/d/13A1iKLxgN3WsweicTM9em2E9kwtlbHaP/view?usp=sharing =============================================================== Once again, great work on this update and keep up the good work. Kind regards

malixegames

Hello! Thank you very much for the time and dedication you gave to my minigame, testing, and recording the video with comments. I feel flattered by this attention to my work. I didn't have much time to test this build, so these videos will help me a lot. Part of the problem was that I didn't include a tutorial, but I believe that I need to add some graphic elements within the game to make the controls more intuitive. Misty's settings are better because I started with her. I'm learning to adjust and your notes about what's difficult to interact with helps me with that. Regarding the sex part, there is a right way to do it that I should have explained. You need to keep her with long movements, then hit her ass at the end of the coming movement, and before the going movement. And you need to speed up as the marker increases. I will add a small tutorial in the post. The bug in the pass to Misty happens because the speed of the butt depends on the speed of the hit. As there is a jump in the scene, the algorithm understands that the hit came too quickly. It's easy to solve, just by moving the collision zone a bit. The orgasm animation is not bugged. 😂 I wanted a shaking orgasm to make it clear that the girl had reached her climax. I created the algorithm and left the settings exaggerated because I thought it looked more cartoonish, but if it looked like a bug maybe I should rethink. I used the same algorithm when the girl chokes, so it's not a bug there either. The problems when pausing the game were the ones that worried me the most, I will try to replicate and find a solution. Misty's hair is the only one that uses a plugin that simulates clothing physics. I hadn't seen it behave like this before. It's a shame because I spent some money on this plugin. 😟 Thanks again for this huge help. I want to be able to repay all this dedication with my work.