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I really do love that more people are wanting to create content, however, I can't help everyone & I'm starting to repeat myself with those I have helped. So I threw this together. It is not a detailed explanation. I'm not great at those. It's a very rough visual of how to go from Blender to getting the file in game. This is relevant to tack & hair. You don't need to weight/vertex paint for decor (I'm pretty sure). 

This tutorial is assuming:
1. You know the basics of how to create a project file in S4S (including importing meshes & editing diffuse maps)
2. Your texture map (uv_0) is already fit to the horse map 

I will make another post with a quick video and png guide for resizing texture maps (uv_0). You can ask clarifications on here but if the questions are about making a package in S4S, I advise searching for a S4S tutorial. This is for when you have a new mesh in Blender without any of the stuff EA meshes already have on there. 

Please zoom in on the images. There was a lot information to stuff on there. 

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