Sophia RPG - more gameplay test screenshots (Patreon)
Content
Sophia's combat sprite is gradually shaping up. The most crucial animation sprites are her idle, walking, swinging her baton, and dashing animations. She will have a lot more as the game shapes up. For the next build, the animations will be limited but functional, to give the player a feel for the direction I am going with the gameplay.
While a great deal of the game's navigation is in the first person (as seen in earlier screenshots) the combat will be top-down, free movement. I'm really looking forward to seeing how I can mesh these two perspectives together to create a unique overall experience.