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I may be spending the remainder of this month working on Sophia’s model as she appears in game during combat. The combat is from a top-down perspective, real time, and is heavily inspired by older action-adventure games like Legend of Zelda and the early Ys games. Currently Sophia will be able to move in 8 directions for maximum projectile dodging and decision-making on behalf of the player.

This part will take some time because fighting giant monsters and giant elf women will be core to the game loop, and I want it to feel as fun as possible. I have enabled controller support this, but keyboard and mouse can still be used. These ARPG mechanics are definitely not the direction I thought this project would go when I first started it as a visual novel, but I'm very pleased with it so far.

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