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Here are some concepts for the dungeon crawling aspects of Sophia and the Secret Grotto, along with some early sketches of prototype enemy designs (you can probably see the Pizza Tower inspiration, haha). Over the next few weeks, I will be focusing on prototyping the dungeon exploration and combat system of the game, rather than working on the opening scene which is subject to change. So far my tests have been going exceedingly well - the gameplay feels fun and I’m confident the next test builds are going to be very fun to play.

Over the course of the game, Sophia is going to be attempting to recover a stolen artifact from otherworldly elves who live in an underground complex. The mischievous elves bring with them strange minions for Sophia to fight. Some of the monsters are living food, as if Sophia didn’t have enough temptation to deal with.

I really appreciate your patience and support as the planned design of my game has been evolving a lot over the last month. My testers have been enjoying the gameplay so far, and I’m hoping to have more gameplay footage to show you very soon!

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