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Update 22 April:

Thank you for your continued patience and support! Exciting news: Version 65 of the bundle is now out of early access and available to all Golden+ Patreons. Your bundle should be attached in the email body as usual.

For long-time Patreon supporters, a special treat is in store. The team  is currently preparing version 66 of the bundle exclusively for those  who have been subscribed to the Patreon for some time. As always,  loyalty and support are appreciated and the new content will be shared  soon. More information on the release date will be available soon, so  stay tuned

Old text:

Bundle 65 should have been delivered to all my top-patreons last week. I will now start streaming out the bundle in a pledge-prioritized order. If you're a recurrent gold/ultimate patreon you should at least expect to receive the bundle within a week while all fresh and new golden-patreons will have access to the previous bundle by mail.

General Bundle Update Info

Added a new freeze feature that makes it easy to create finger and toe poses with ease. LUT Filters for pose camera has been requested by many and I finally adopted this feature. Add the dependency var file named miscreated.PC-LUT.1.var in AddonPackages for 100+ examples. You can always add more by creating folders with LUT-textures into the saves/PluginData/miscreated/PC-LUT folder! I'm also experimenting with autofocus scanning in Pose Camera. It will automatically focus on the closest object in the centric area of the screen. Updated all main plugins like Balance, Relax, Muscle manager and Rope. I probably missed a few things in the list but the big part is the following:

UI Manager 5.5

  • Target show UI - VR Only. If you enable this feature the UI will not be visible until you also hold down the Target button.
  • Fixed subdirectory issue in template loading
  • Support for reading external var-files, like LUT-filters in Pose Camera 4.15

Pose Camera 4.15

  • Added LUT filters, quickly load between 110+ different filters: Cine Fiery (17), Cine Intense (19), Cine Med (23), Cine Nature (20), Colored (20) & Extra (15)
  • New DOF Autofocus Center Matrix feature added. Using a similar tech as in real cameras
  • You can disable auto-focus on tracked atom and instead manually focus with [F] button
  • Toggle between camera modes with C button
  • External VAR-file support added

Relax 6.5.2

  • Enhanced thighs: Tool-tips. Removed redundant thigh sliders. Inner thigh limitations configurable

Muscle Manager 4.1.1

  • Fixed/Improved muscle strength and damper controls for fingers

Rope 6.5.1

  • Static cuffs: Hand motion when cuffing is now toggle:able. Added a slider for static cuffs width. Removed obsolete Wide toggle.
  • Calibration enabled for Tangled chest lifter (Reposition origin to be placed in any position of the torso)

Freeze 1.7.1

  • Individual finger and toe freeze possible. Enable this and you will  be able to modify the finger and toe bones, preferable in VR. The finger  and toe poses should be compatible with ReAnimator and Muscle Manager.

Balance 5.5

  • Lean while walking as parameters
  • Adjust thigh muscles when walking
  • Fixed issues when ground wasn't set to 0

ReAnimator

  • Added new short animations. Try it out in the water scenes? Placed in ReAnimator/Load../New/Dolphine-Swim 1 & 2

New Features Video Demonstrations

Frozen Toes | Dual View

Pose Camera LUT Filters

ReAnimator Tutorial | Toe Animation

Tutorials

Get Started Tutorial Video

Files

Comments

Anonymous

我来自中国,这个怎么使用

MiscreatedReality

欢迎! 我可以给你发私信告诉你如何使用它。 (Welcome. I can send you a PM how to use it)

Anonymous

Hi, will the 65 Body Bundle accessibly or posted soon? After having seen what the 64 bundle did I am very curious! You did an absolute fine work.

Anonymous

Do you have any documentation for all this? There's so much potential here, and every few times I engage with the plugin I find a Magic Moment of perfection... but then I tweak one Mystery Slider and suddenly the person is gyrating in the corner like she's drunkenly scared of a limbo contest.

MiscreatedReality

I've filled up a discord server with tutorials, images, videos and detailed explanations about most of the features I've created over the past years. It's constantly developing, that makes it difficult to keep up all the documentation with the latest releases. I've also added a short description for most properties as a tool-tip. New features are often demonstrated as a YouTube-video but I know it's time consuming to watch all the videos to find the information you need of a specific plugin. It's still a top priority to update the documentation of all plugins. Some information can be found at my web-page. For example, you want to dig deeper into the Relax-Plugin. Start here: https://www.miscreatedreality.com/relax Then you can navigate deeper into the Gaze Manager, witch is a part of Relax: https://www.miscreatedreality.com/relax-gaze/ or, you want more information about the morph and expression engine? https://www.miscreatedreality.com/relax-morph

Logovore

I don't get it. Where are the links to download BodyBundle. I was wanting to use the new GUI. Your method varies from what I consider standard practice, thus my confusion on how to locate what I just purchased.

MiscreatedReality

The previous body bundle package should have been e-mailed the moment as you subscribe to my patreon. The recurring subscribers also received the early access bundle and it will be released to all fresh subscribers early this month.

Anonymous

I mean the finger tracking app for quest would be cool too but id like an actual sex plugin more. But quest app is vote 2

Anonymous

You reckon your quest app could be used in other applications too? Like are we talking steamvr driver or communication directly to vam? I noticed even index controllers arent very granular with the fingers in vam

MiscreatedReality

Technically speaking. I've made two stand-alone applications. One to be installed on the Quest and one for PC. The PC application is optional. You can send the finger-animation to either the PC application or directly to VAM. I'm using my own protocol (Either binary or json) over TCP.