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This post is obsolete. You can find latest here:

https://www.patreon.com/posts/44730554

Install instructions

Download miscreated.BodyHandling.2.var attached to this post and move this to AddonPackages. For older VAM 1.18 or older, just rename .var to .zip and unzip the content to the script folder.


Setup instruction

In Edit mode, select any person and select root/plugin tab. Add miscreated.BodyHandling.2.var


Usage instruction

In VR mode you should see the UI on your left arm (gaze invoked) and the GUI should be visible in the top right corner in Desktop mode. Advanced settings should be in the original plugin. Look at the image above.


Release notes

- Added Chain Lifters (Line/Rope could still be used if preferred)

- Attachment setting offset (Stored for each person) X/Y/Z for hands / feet

- Attachment rotation angle for hands / feet and neck

- Attachment scale for hands / feet and neck

- Transparent GUI updates with corresponding color and alpha settings

- Explosion limiter

- Many bugfixes. Info available in discord channel.


Notes

While working on the update, I discovered a lots of stuff to fix and enhance but this is good enough for today!  

I will instead try to release scripts more frequent in early access. Please let me know what you think.


Credits

VeeRifter for really nice coding updates, fixes and bug reports!

DCSlickRick for bug reports and general improvements.


Files

Comments

tdog

can this work with version 1.18?

tdog

usually i can rename a var to an rar and install

Alan

Excellent, thank you very much. Top man.

tdog

Never mind, I got 1.19 working, and the plugin works great

Azhrarn Straaf

This works for me in Desktop mode, but using an Oculus Quest (with Link) I do not get the UI.

MiscreatedReality

I've not yet tried with my Quest but it should pop up if you look at your left wrist. I'm also planning to release some options for alternative UI. Initially I spawned the UI on an empty Atom. I might add this back with an option because it will also be easier for those who only use one hand ;)

Azhrarn Straaf

That replacement does the job for me, very nicely. And it looks very interesting. I get also very interesting interactions when I use it with the Easy Moan or the Spankings plugins, some very hard to control! (I know you (and the developers of the other plugins) can't possibly make sure that the different forces you conjure won't cause trouble) One other thing that would be nice is to be able to have more control over the direction of the pull (example: hands pulled upwards, with more or less "spread", but legs pulled only to the side to spread them)

MiscreatedReality

OK. Thanks for great feedback. I' can actually put some work on this tonight. You are right about the interactions. It can be fun and interesting to experience everything in this sandbox. I recently put in some possibility to interact with the plugins from other plugins. I also made it possible to disable plugins when you put the girl in "relaxed" mode on request.

MiscreatedReality

I've not tried it on Oculus Quest with Virtual Desktop myself yet. Azhrarn also reported quest-issue above. Contact me for more instructions. As a fix you can unpack the var file and open UI.cs, search for canvas.gameObject.SetActive( ... - Replace the row with only canvas.gameObject.SetActive(true);

Anonymous

The plugin brings interesting results. Unfortunately it is almost impossible to control. For example, people explode as soon as you save a scene and reload it. In the current version not usable for more complex scenes.

MiscreatedReality

Great feedback! Maybe I can get more information about your scene because I also have some large scenes without issues. I have hunted a really disturbing bug in the ropehandler for some time now though. I found out some really strange behavior. Maybe it can be connected to several issues with the rope-plugin. I will fix this in upcoming release!