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Well... this is late... You blink twice and suddenly a week is gone... yay!

So, Happy New Year (Lunar and western). I have dialed down my working time on games to one hour a day (except for the weekends). I have leaned on my helpers/assistants (Kuroko, Parnisps, Rebel, Six) more. So hopefully everything is going smoothly. But we will dial down releases too. From 2 a month to 1 a month (1 official game. Expect similar surprises as Magisit 2 sprinkle around)... maybe we can about specifics later. 


We have a calendar tho:

Magisit 1 for February,

ROE for March,

OU for April

Now for the game updates:

Orchard University: There's a small tease on the images. Prepare to get lucky! Most of everything is ready. We are waiting for some assets to be made.

Rebirth of Eden: The image and planning is made. The writing is yet to be written.

Magisit 1: Surprise coming on the 15th!


Magisit 2: Kuroko is working hard. Debugging is fun!

Oathbreaker: We are currently in the developing the map stage. The story is in its first draft.
Some other project: Someone volunteered to continue a dead project. I have started to design a game design document for them to implement the game. More will be unveiled in time. 

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Comments

melchi

Considered using some Ai arts? I'd be willing to try to make some so long as they are not too obscure. Could just use them as place holders if nothing else.

icarue

For which project? Also AI art might have some legal repercussions. I would wait and see what those are.

melchi

Oh, I don't want to have anyone loose their job, custom stuff will always be better that is why I considered stuff place holders (Really just want to see new content quicker)

icarue

It gives more time for me to develop other games. So there are pros and cons with it. Maybe in the future, I will think abut placeholder art