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As you might have heard, Unity recently shot itself in the foot and everyone is jumping ship, me included. That means that I have to start all the code for the game from scratch, saving my algorithms as best I can.

I'll be taking my game to Godot, as it's open source and I expect we can trust it not to get greedy. This is already proving to be a greater challenge than I expected, because there's much more other than just the code that I have to change.

But I will get there. CowHammer will not die with Unity. I will keep you posted about my advances and get you a working pre-alpha as soon as possible.

Comments

Cirian

That really sucks to loose all of that work, but it does seem to be the best option.