Home Artists Posts Import Register
The Offical Matrix Groupchat is online! >>CLICK HERE<<

Content

The rigging of Libuse's skeleton is finally done. I weighted the vertices to allow for soft deformation, used inverse kinematics on her legs and arms to simplify the posing and used rotation restrictions on her fingers, tail and nipples. Her face still looks a bit creepy, but that will be solved on the next step: shape keys.

Files

Comments

No comments found for this post.