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Either I have a lot to learn or Blender really sucks at editing textures. Lots of Photoshop were required to make this look acceptable and I think there's still a lot of room for improvement. I shrank her feet a little, since they looked way too big for her height, and there are some normals that Blender can't calculate right, so either some spots will be shaded wrong or I'll have to find a way to make specific vertices sharp without breaking everything.

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