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Good news, my beloved supporters! I've kept improving CowHammer's text font system and I've finished writing down the whole story. It wasn't easy, as it will be quite convoluted, and sadly I can't share much without giving a lot of spoilers that would completely ruin the game experience.

1. Citadel of Cornamenta: optional tutorial level, a luscious fortified city that you can explore and learn about the lore of the game.

2. Vecino Forest: Here you meet your first ally, Tigba, and learn about the basic gameplay.

3. Sheerk Prairie: You must help some sheerk shepherds fight off a monster that frequently eats their cattle.

4. Alamano Cave: You must make your way through a beast-infested cave.

5. Temple of Ágonos: You must stop some evil monks from kidnapping children and sacrificing them to their demon god.

6. Allegro Haven: After having your senses clowded by a warlock, you must fight your way through a town in war.

7: Kingdom of Gamusinea: Help a village of peaceful creatures right off a monster invasion.

8. Megaleia Village: You must fight off the giant dragon that is attacking a town.

9. Kehreum Bridge: Fight your way through the last line of defense before the evil witch's castle.

10: Castle of Sorcia: The lair of the evil witch. Fight her and claim back your husband-to-be!

Every single level will contain secrets and plot twists, once the player explores them thoroughly or revisits them. Only after fully unraveling their mysteries will Lady Ternera get the allies she needs to truly progress through her quest.

Before moving on, I'll design all of the support characters and main villians. Afterwards, I will try to make a low-poly 3D model of Lady Ternera, just to see if I can make it look good enough.

Comments

Tygepc

Sounds like some pretty cool levels. I'm looking forward to what comes next. Thank you for the reference sheets so we know who some of these people are.