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Content

  • renewed eye textures (green & purple), now in 2K uncompressed, 2K (compressed) and 1K (compressed). 1K is by default.
  • obviously, renewed preset\sculpt. for Legendary Edition (!!!) I cannot be sure if it will work on SE.

Download Dec2020 version: https://sharemods.com/bmlo5oof2v1h/Daenerys_KLHead_Patreon_Dec2020.7z.html

version history (if anyone's interested): https://sharemods.com/rxsjhcyal43g/Daenerys_KLHead_version_history_Dec2020.7z.html

If you like GOT, check out Cersei's preset: https://www.patreon.com/posts/44227781

If you like my stuff, all downloads are tagged #download: https://www.patreon.com/ddsworkshop/posts?filters%5Btag%5D=download


And yes.. I'm almost back.

Files

Comments

Anonymous

whenever I try to use the head looks deformed with from the racemenu presets list. Would you know why, I have the correct mods and using the breton race for it. I am unsure what I am doing wrong here.

ddsworkshop

Are you sure you switched to the KL head in the 'face part'? I mean this: "For the player character Use the Face Part slider in RaceMenu to switch to the high poly head. If the head turns dark, change the player weight to force the skin shader to update. Don't forget to also change the vanilla brows/beard/scars to the included high poly versions." You have to switch from vanilla to KL, as KL is not a replacer. Deformity mostly occurs when the morphs don't align. Otherwise, it may be just one of the many similar bugs that are RaceMenu (mod) specific, or the preset\head morph has been beaten a little bit during download. Then try to reinstall RaceMenu and re-download the archive.

Anonymous

Okay I figured it out the reason it was not working was because I had the Expressive Facegen Morphs installed. Seems that the edited head from that mod isn't compatible with this, when I disabled it the preset worked. Though I had to use the import head in the sculpt menu, the preset didn't transfer correctly for some reason on the preset menu. I would assume now that any mod that changes the vanilla head morph will not work with sculpted presets.

ddsworkshop

You mixed the low poly head with a high poly preset\sculpt. It just didn't find the coordinates.