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The issue with Dream Girl lies in the hand seams. I can fix those seams (on a texture level). 

Updating DG normalmaps means that DG will be a completely separate "entity" like CBBE. 

The only compatibility will be with UNP body diffuse & specular maps, and that's it. Right now you can use UNP body normal maps along with DG. The hand textures should all be DG-only. That would also require me to update all of the DG versions of my textures & adaptations, which would take some time.

FYI: DG is a standalone body model that is miles better than UNP or other vanilla-based body replacers. It is partially compatible with UNP armors and clothing, but hands and hips have slight seams on UNP when using DG normalmaps. That means if you install DG, and then use UNP armors, there will be slight seams on the hips & hands.

also note: the Bodyslide version of "highpoly UNP" that is called DG is NOT the original Dream Girl model. DG does not support Bodyslide, never did and probably never will. And es, the quality differences are very significant and obvious between DG and UNP. DG uses (roughly) the same UV laout because Petrovich did not want to bother with the new textureset, so DG comes with original dimon's textures (but new body normalmaps, because it is not NOT a UNP or vanilla body modification or anything like that).

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