Nerotorm - Rivers, Cliffs and Mountains (Download, 4k, 1.17+,Java & Bedrock, Multibiome Minecraft Survival World) (Patreon)
Content
This is Nerotorm, a 16km² huge custom Minecraft multibiome landscape. The focus of this map was the reshaping and reworks of the base land and rivers. Combining them and refining the implementation of different terrain types and improved texturing for the environment
With self-made 1.18 Cave and Cliff terrain features to this world as well as dozens of Structure Updates to you for 1.17. This is a huge 16km² custom Minecraft Multibiome continent and the next iteration to Larkardon. Explore custom oceans, Spaghetti Caves, Cheese Caves, Lush Caves, Dripstone Caves, Crystal Caves, and Crystal Geodes, and plenty of exciting landscapes. A 4 km by 4 km realistic Minecraft island with custom biomes, made by McMeddon. It's an Island with multiple huge mountain ranges, steep cliffs, falls, plateaus, layered terrains and hard eroded areas, landform adjusted river systems and temperature-determined biomes. Find custom Mineshaft´s and explore the custom advanced biomes. Explore along the rivers that connect the world, or take a boat and cross the ocean, with a near-seamless transition to the default Minecraft Vanilla generation.
https://drive.google.com/drive/folders/1RKkVWLAg_8BejEiPY3x_neaPnd2QMixN?usp=sharing
Releases
Released Release date Type
✅ 15 December 2021 Source Files
✅ 15 December 2021 1.17 Java
✅ 15 December 2021 1.17 Bedrock
What's new? What's changed?
With each new map i try to develop, evolve or refine a technique. See all my maps as rapid prototype maps.
See how it has developed over time here: https://www.planetminecraft.com/blog/mcmeddons-map-update-history/
- 📀 Nodes: improved shores, previous shores would had been eroded to much
- 📀 Nodes: reworked baseland
- 📀 Nodes: added mini mountains
- 📀 Nodes: reworked poronoi mountains
- 📀 Nodes: removed unused nodes
- 📀 Nodes: added defined rivers
- 📀 Nodes: bigger terrain modification by rivers
- 📀 Nodes: automated terrain lowering for swamps
- 📀 Nodes: advanced the baseland selection
- 📀 Nodes: new terracing for mesa mountains
- 📀 Nodes: First re-implementation of ponds and lakes
- 📀 World: mini-mountains are now covered in diorite and granite
- 📀 World: reworked cliff texture
- 📀 World: added dedicated plains areas
- 📀 World: added grass-desert transition
🚧⚠ Issues / Things to be aware about
As complexity rises, a small tweak or change can have unintended consequences, flaws, be just poor choices, or I maybe hit certain possibility limits of programs. These maps are really complex and hard to make, with dozens of steps and hundreds of layers to apply in the right order. And im just a non-magical-wizard boi making sometimes either a poor decision or an unintended mistake, but I want to let you know what might have an impact when playing this world and here’s what I´ve noticed:
- Generall: Crystal and Dripstone cave can create weird artifacts during the exportation when overlapping with other caves
- Bedrock: some unexpected blocks can appear, due errors from the conversion
- Bedrock: Spawn point is messed up, due to the conversion
Full post here: https://www.planetminecraft.com/project/nerotorm/