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This is Kekanro, a 16km² huge custom Minecraft Multibiome landscape. The focus of this map was the reshaping the main island, the integration and the update of dozens of assets. Integrating the 30+ Savanna Village, new pillager buildings and updating 50 existing spruce and pine tree´s.

With self-made 1.18 Cave and Cliff terrain features to this world as well as dozens of Structure Updates to you for 1.17. This is a huge 16km² custom Minecraft Multibiome continent and the next iteration to Jaratorm. It includes Spaghetti Caves, Cheese Caves, Lush Caves, Dripstone Caves, Crystal Caves, and Crystal Geodes, and plenty of exciting landscapes. This map is the sixth iteration of the integration of custom caves, leaned closer towards the original style of the upcoming 1.18 Update. A 4 km by 4 km realistic Minecraft island with custom biomes, made by McMeddon. It's an Island with multiple huge mountain ranges, steep cliffs, falls, plateaus, layered terrains and hard eroded areas, landform adjusted river systems and temperature-determined biomes. Find custom Mineshaft´s and explore the custom advanced biomes. Explore along the rivers that connect the world, or take a boat and cross the ocean with a near-seamless transition to the default Minecraft Vanilla generation.

https://drive.google.com/drive/folders/1hE4UGFtz5KgaDlXQGLbhO18WJ_Q09KUF?usp=sharing


Releases

Released Release date Type

✅ 22 October 2021 Source Files

✅ 22 October 2021 1.17 Java

✅ 22 October 2021 1.17 Bedrock

What's new? What's changed?

With each new map i try to develop, evolve or refine a technique. See all my maps as rapid prototype maps.
See how it has developed over time here: https://www.planetminecraft.com/blog/mcmeddons-map-update-history/

  • 📀 Nodes: adjusted shore size
  • 📀 World: Added Savanna Village Gen 1
  • 📀 World: Added more pillager buildings
  • 📀 World: Made Pillager as Village (WIP)
  • 📀 World: Updated spruce trees (normal & snowy)
  • 📀 World: Updated pine trees
  • 📀 World: Added new Dungeon version

🚧⚠ Issues / Things to be aware about

As complexity rises, a small tweak or change can have unintended consequences, flaws, be just poor choices, or I maybe hit certain possibility limits of programs. These maps are really complex and hard to make, with dozens of steps and hundreds of layers to apply in the right order. And im just a non-magical-wizard boi making sometimes either a poor decision or an unintended mistake, but I want to let you know what might have an impact when playing this world and here’s what I´ve noticed:

- Generall: Crystal and Dripstone cave can create weird artifacts during the exportation when overlapping with other caves
- Bedrock: some unexpected blocks can appear, due errors from the conversion
- Bedrock: Spawn point is at the map edge, due to the conversion

Files

Comments

Anonymous

hi, am trying to download the new version for bedrock but it says level import failed, any suggestions on what am doing wrong?