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This is Hakardion, a 16km² huge custom Minecraft Multibiome landscape. The focus of this map the further improvement on the mountains, with an more experimental approach, combined with the updates to dozens of assets, and implementation of like 50 new bushes that will spawn everywhere. These new bushes should make it possible to get every tree type, without traveling the whole map. And make the life on your world and server easier. Dozens of more smaller improvements have been made to improve the quality and survivability on these maps.

With self-made 1.18 Cave and Cliff terrain features to this world as well as dozens of Structure Updates to you for 1.17. This is a huge 16km² custom Minecraft Multibiome continent and the next iteration to Hakardion. It includes Spaghetti Caves, Cheese Caves, Lush Caves, Dripstone Caves, Crystal Caves, and Crystal Geodes, and plenty of exciting landscapes. This map is the sixth iteration of the integration of custom caves, leaned closer towards the original style of the upcoming 1.18 Update. A 4 km by 4 km realistic Minecraft island with custom biomes, made by McMeddon. It's an Island with multiple huge mountain ranges, steep cliffs, falls, plateaus, layered terrains, and hard eroded areas, landform adjusted river systems, and temperature-determined biomes. Find custom Mineshaft´s and explore the custom advanced biomes. Explore along the paths that connect the world, or take a boat and cross the ocean with a near-seamless transition to the default Minecraft Vanilla generation.

PLAY ON MCMEDDONS COMMUNITY SERVER


https://drive.google.com/drive/folders/15OcKL-nEODi4Xhk-8FBS_GNdmmsT4TM5?usp=sharing


Releases

Released -  Release date  -  Type

✅01 October 2021 - Source Files

✅01 October 2021 - 1.17 Java

✅02 October 2021 - 1.17 Bedrock


Whats new? Whats changed?

With each new map i try to develop, evolve or refine a technique. See all my maps as rapid prototype maps.
See how it has developed over time here: www.planetminecraft.com/blog/mcmeddons-map-update-history/

  • 📀 Nodes: Experimental more spiky and Rocky Mountains
  • 📀 Nodes: Snow increased
  • 📀 Nodes: WIP Terrain texturing
  • 📀 World: Added 55 new plants & bushes
  • 📀 World: Added Stacked logs
  • 📀 World: Bushes are now decaying
  • 📀 World: Tree´s got "wood" replaced to "log" (missed spruce trees, coming next)
  • 📀 World: Increased ore count
  • 📀 World: fixed iron spawning - its now 0-255
  • 📀 World: Balloons updated
  • 📀 World: Caves height updated so crystals wouldnt float (hopefully) anymore

🚧⚠ Issues / Things to be aware about

As complexity rises, a small tweak or change can have unintended consequences, flaws, be just poor choices, or I maybe hit certain possibility limits of programs. These maps are really complex and hard to make, with dozens of steps and hundreds of layers to apply in the right order. And im just a non-magical-wizard boi making sometimes either a poor decision or an unintended mistake, but I want to let you know what might have an impact when playing this world and here’s what I´ve noticed:

- Generall: Map Version 1 will have missed out on Villagers and Ships, will be fixed in V2
- Generall: Crystal and Dripstone cave can create weird artifacts during the exportation when overlapping with other caves

- Bedrock: some unexpected blocks can appear, due errors from the conversion

Files

Comments

Anonymous

i have a question about play.mcmeddon.com is fabric aloud, like client side mods like sodium?

mcmeddon

ya sure, fps increasing ways is totally allowd - as long as you dont get like an world advantage, like xray or hax, thats just not allowed