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This is Cekageon. With selfmade 1.17/1.18 Cave and Cliff terrain features to this world as well as dozens of Structure Updates to you. Cekageon is a huge 16km² custom Minecraft Multibiome continent and the second iteration to Benkankor. It includes Spaghetti Caves, Cheese Caves, Lush Caves, Dripstone Caves, Crystal Caves, and Crystal Geodes, and plenty of exciting landscapes. This map is the fifth iteration of the integration of custom caves, leaned closer towards the original style of the upcoming 1.18 Update.

A 4 km by 4 km realistic Minecraft island with custom biomes, made by McMeddon. It's an Island with multiple huge mountain ranges, steep cliffs, falls, plateaus, layered terrains and hard eroded areas, landform adjusted river systems and temperature-determined biomes. Find custom Mineshaft´s and explore the custom advanced biomes. Explore along the paths that connect the world, or take a boat and cross the ocean with a near-seamless transition to the default Minecraft Vanilla generation.

https://drive.google.com/drive/folders/1LdkMe6Yi1QIOyOCwDo4_iSL7bUjKDWWM?usp=sharing


   Released Release date Type

✅08 August 2021 1.17 Java

✅09 August 2021 1.17 Bedrock

✅08 August 2021 Source Files

Whats new? Whats changed?

With each new map i try to develop, evolve or refine a technique. See all my maps as rapid prototype maps.
See how it has developed over time here: https://www.planetminecraft.com/blog/mcmeddons-map-update-history/

  • 📀 Nodes: Reworked the mainland core terrain
  • 📀 Nodes: Greater coastal cliffs
  • 📀 Nodes: Readjusted caves
  • 📀 Nodes: Added new "deposit /gravel texture "
  • 📀 World: Oak tree's roots have been removed and lifted
  • 📀 World: Arctic Megataiga trees have now mixed snow composition
  • 📀 World: Added small arctic trees
  • 📀 World: Modified, added snow layer on top of the arctic frost floor layer
  • 📀 World: Abandoned village buildings' rarity raised
  • 📀 World: Reworked the Deepslate underground layer
  • 📀 World: Deepslate ores spawn now in Vanilla blob style again
  • 📀 World: Cheese cave pillars have now a suitable transition
  • 📀 World: oak forest density lowered
  • 📀 World: Pine forest density increased

🚧⚠ Issues / Things to be aware about

As complexity rises, a small tweak or change can have unintended consequences, flaws, be just poor choices, or I maybe hit certain possibility limits of programs. These maps are really complex and hard to make, with dozens of steps and hundreds of layers to apply in the right order. And im just a non-magical-wizard boi making sometimes either a poor decision or an unintended mistake, but I want to let you know what might have an impact when playing this world and here’s what I´ve noticed:

- 1.17 Bedrock: Villagers couldn't be moved to bedrock (reason can't be converted - program limitation), behavior pack to spawn the villagers is included
- 1.17 Bedrock: Some Chests don't have loot, unfortunately (reason: program limitation)
- 1.17 Bedrock: Rooted Dirt couldn't be converted - will be replaced with a grassy dirt block called "undefined" (reason: program limitation)
- 1.17 Bedrock: Small Dripleaves coulndt be converted - will be replaced with a grassy dirt block called "undefined" (reason: program limitation)

More details on
https://www.planetminecraft.com/project/cekageon/

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