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Sometimes during the conversion, the map gets converted to Creative instead of Survival,  either because the manual override didn't really apply or I had saved the original world in the wrong state, since I add plenty of features(Villages, Mineshafts, special builds) during development on Java.

In order to create a Map, I have to perform around 50..60+ specific tasks in the right order, to complete a full map. Im no superhuman resistant to errors and little flaws can occur. I'm Always glad when you people point out my mistakes so that I can fix them for you!

Soo today it's about the bedrock conversion, it can be pretty complex and currently needs about 2 different programs to manage it on 1.17. The added complexity, of course, can be a point of failure for me, but  i´d like to know how important these features are for you.


Yes: (most current maps)
- Set to Launched in Creative but will be set manually to Survival
- Will deactivate Achievements,
- but you can have access to all /commands

No:
- Set to "Launched in Survival"
- Will activate Achievements
- No access to /commands

Bonus: Technically you can set the World NBT tags in MCCPE, in case you are having issues atm.
Download here:
https://web.archive.org/web/20200818134500/mcctoolchest.com/download

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