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Map Download: https://drive.google.com/drive/folders/1867qIKiM6vtqXKfArWxDgU8GSSfnSyr6?usp=sharing

Source Files: https://www.patreon.com/posts/46395591


Depano

Depano is a realistic Minecraft island... it's 4 km by 4 km made by McMeddon. It's a rugged Island with multiple huge mountain ranges, spruce; oak; (new) birch; and (new) dead forests, huge cliffs, huge plains, a dry land, dry coast, and custom vegetation. A new river system that flow from the mountains all the way to the sea, which crosses through the huge lands of this island. Take a boat and cross the ocean with a near-seamless transition to the default Minecraft




🌍 Discord: discord.stedit.com
► Patreon: www.patreon.com/mcmeddon
►Youtube: https://www.youtube.com/channel/UCug2WOSvplSCzXCOGJXJbEA/
► PMC: www.planetminecraft.com/member/mcmeddon/
► Instagram: www.instagram.com/mcmeddon/
► Twitch: www.twitch.tv/mcmeddon









Special
Patreon Village included (with all active Patreons from 2021 Jan 18)
✅ Wallpapers

General
✅ Download
✅ 4000x4000
✅ Java
✅ Bedrock
✅ Exported for 1.16
❌ Exported for 1.12
✅ Caves, Ores
✅ structures or strongholds (on 1.16 Map) *dungeons are located at the center of the world

Foliage
✅ Custom Birch Trees
✅ Custom Oak Trees
✅ Custom Spruce Trees
✅ Custom Dead Trees
✅ Custom bushes
✅ Sugarcane
❌ Bamboo

Landscape
✅ Water Level 62 (Minecraft Default is 62)
✅ Dedicated Rivers
✅ Rocks and boulders






Whats new? Whats Changed?

With each new map i try to develop, evolve or refine a technique. See all my maps as rapid prototype maps.

📀 Nodes: reworked a good chunk of the Gaea nodes and shortened it from 250+ to 230+ nodes
📀 Nodes: River system redone - less noise blocks, more dedicated rivers, less error’d areas
📀 Worldpainter: New Texture for 70°+ areas (dark basalt slants)
📀 Assets: Build over 300 new assets and a good new part is included in this map as a test: Birch tree´s - Dead trees - new rocks





Possible questions:
🞂 Which Programs did you use?

WorldPainter
Gaea


🞂 How long did it take to make it?
initial session of about 4 hours, but has been build on node structure that took around 20h of development + 5h of rendering

🞂Did you make those assets?
  Yes, they are enhanced default tree’s and assets I made.

🞂 What are your plans with these maps?
  These are adventure maps, survival maps, creative maps for you to build, play and explore. For my part, i gain new techniques and experience with every new map, building on that for the next and making map by map better maps.

🞂 Timelapse? Showcase? Breakdown?
  Uploaded, coming soon (follow the yt channel)

🞂 Do you do commissions?
  Yup hit me up on PlanetMinecraft Messages (not discord)

🞂 PMC Member: "[...] Out of curiosity, if someone else uses your world to build things in and wanted to share, do you just request a credit?"

  • Yes always - please credit the origins of work / the creator. (people want to know where to find the stuff)
    Redistributing or selling my Intellectual Property without consent is not allowed.
    Showcase Submissions are allowed
    (Backside info: I've spent hundreds of hours to achieve the knowledge to create those maps. And can spend days on creating each Map. For the casual people: I encourage you to play..test and build on these maps. I actually like to see what you can do on/with them. I see my maps as canvases for people to explore and enjoy... what i don't like is when people just plainly say: I made that canvas , that's mine. [
    analogy end] It's IP theft, disrespectful, and ungodly frustrating to deal with. And there are either Kids who just entered the internet and dont know better and there are 3rd Parties that do that intentionally)

Files

Comments

mcmeddon

for the lovely people that are visit that map i testes and added 2 new things: - with "/functions fun:patreons" you can spawn every single active Patreon from Jan 18 - added the first attempt of custom achivements. Unfortunally the following achievement didnt quite work when visiting the village, the thought behind that was, to add this little feature.. as a call to adventure the map :D (currently thinking of transforming every single mc structure to a slightly improved one, but that is in conflict slightly with my goal to have a mc as close as possible to original mc..)