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Hi everyone!

It's been a short week, but I've got some game dev progress to show off. :)


A Big Thank You!

First off though: A big Merry Christmas and Happy Holidays. It's been a tough year for many people, myself included.

Growing this game dev business and providing you all with fun content has been a big motivator that's gotten me through some really tough months this year. 

I live in Canada with my siblings and parents living in Australia. It's been rough not being able to visit them. But working to make things like these games and animations has helped keep me occupied and in good spirits.

Your support genuinely means a lot to me. Thank you so much for enjoying my work and supporting me here. :)


1: What's New

This week I got in some prototyping logic that allows for navigation between dungeon rooms.

The implementation is all pretty "Manual" at the moment. But it gets across how each room has its own prisoners, chests, traps, and enemies to overcome. 

You can check out a full short video of the system in action here. 

 

2: What's Next

The weekly roundup will return in two weeks on the 8th of January!

Next week will be spent both trying my best to take some dedicated time off and to work away a little at some smaller bits and pieces of content that I wouldn't call worthy of a weekly roundup.


I'll see you all in the new year! :D

- Caroo

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