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Hi everyone!

It's been a busy week over here! As seen by the influx of new patrons (Hello and welcome!) the public demo and advertising went live a few days ago.

A lot of work went into getting all that ready for release but the feedback from it did influence a new functionality for the game:

1: This Weeks Progress

Resolution Options:

Up until now the game has been locked to a 1200x900 Windowed mode. 

While that works for most of us it did create some issues where small numbers of people with screens that don't support that resolution couldn't play it correctly.

I've taken the time this week to implement resolution flexibility. Here's what we got:

  • The game now boots at fullscreen and set to your monitors native resolution.
  • You can access windowed mode options through the options menu.
  • Windowed mode is also fully adjustable through manually dragging the window to your liking.
  • The game is designed around a 4x3 ratio. So black bars will appear at the sides if you're playing at resolutions other then 4x3.

NOTE: This functionality is fresh. Please let me know if you encounter any issues or bugs.


Gag Tool: Gag Consent

It's a small thing but narrative and tonally important. Tessa will now give you consent the first time she puts on the gag. Showing her trust. 

The gag and using it has been moved to session 6 to show how big of a deal it is to use it.


What happened to Laughter Tracks?

Still on their way! I'm just waiting on the VA to give me the correctly edited samples. Apologies for not getting them in this week.


2: What's Next: Narrative Intermissions

The next feature to get into the game are some narrative dialogue sequences between sessions to help flesh out the relationship between Tessa and the Player more. 

Also, when it comes in from the VA, i'll get getting that laughter VO in!


Cheers!

- Caroo

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