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Hi Everyone!

Hope you had a great fortnight since the last update and enjoyed the new Bandicoot Animation Pack!

This week I've been back into the Bindmancer. Let's talk about the progress:

1: What's New?

This week and a little bit of last week was spent on two things:

1: Bug Fixing: 

Looking over the recent feedback I've gotten since the last build and worked on those bugs and issues. A lot to do with UI issues and control. More or less tightening up the game to be more stable and less chances of things happening that break immersion.

2: A Proper Loading Screen:

This has been needed for a while. The Bindmancer as of the past year does have a few long pauses of complete black as the next scene loads in.

This week I did the backend to have the next scene load in while a dedicated loading screen plays.

Right now I've got a sketch-up. But my idea for the loading screen for a while now was to have the Villainess oversee the construction of the dungeon floor as the level loads. I think it's neat!

I should make a loading screen for the Bindmancer returning to camp as well.

2: What's Next?

The code-logic for proper loading screens is in. Now it's a task of making it look pretty. So next week will be on making proper and pretty artwork for the loading screen.

A new build of the game should be ready in 2-3 weeks!

Cheers,

  • Caroo

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John Sludge

She's figuring out which utility to cut off next week