Weekly Roundup 192 - Loading Screens and Bug Fixes (Patreon)
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Hi Everyone!
Hope you had a great fortnight since the last update and enjoyed the new Bandicoot Animation Pack!
This week I've been back into the Bindmancer. Let's talk about the progress:
1: What's New?
This week and a little bit of last week was spent on two things:
1: Bug Fixing:
Looking over the recent feedback I've gotten since the last build and worked on those bugs and issues. A lot to do with UI issues and control. More or less tightening up the game to be more stable and less chances of things happening that break immersion.
2: A Proper Loading Screen:
This has been needed for a while. The Bindmancer as of the past year does have a few long pauses of complete black as the next scene loads in.
This week I did the backend to have the next scene load in while a dedicated loading screen plays.
Right now I've got a sketch-up. But my idea for the loading screen for a while now was to have the Villainess oversee the construction of the dungeon floor as the level loads. I think it's neat!
I should make a loading screen for the Bindmancer returning to camp as well.
2: What's Next?
The code-logic for proper loading screens is in. Now it's a task of making it look pretty. So next week will be on making proper and pretty artwork for the loading screen.
A new build of the game should be ready in 2-3 weeks!
Cheers,
Caroo