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 New year and with it a new hotfix. I hope that's everything so I can use this for a public release but please let me know if you see anything amiss. (Edit: Fixed the uploads so they're the proper TF Edition version)

https://www.mediafire.com/file/t9zpkiqa271yge5/No_Haven_0.881_-_TF_Edition_-_Hotfix.zip 
https://mega.nz/#!gEdFFSLD!0CnmGEiToKmdSpyzjuSX_jlmzJeMPy9FYpsgmcV19qc 

-The two more standard golem starts have been improved with new aspects. New unique in Legacy Decim-Vex who will also be added to the golem scenario and has a set of golem themed corruptions that she can grant to your other golems. All three have new art generously provided by a patron. One of the old portraits is now used for the promoted slaver golem. As part of this I've re-flavoured the golem trait descriptions for Magic: Blight and all Elementalist traits. 

-Overhaul of the fondling sex text due to it not currently taking account of either penetration or virginity. As part of this of adding text to account for this I've also improved the existing text along with adding some extra variations. 

-Basic Obedience Crit with Dominant no swaps it for Switch instead of just adding Submissive. Exquisite Fellatrix Training will no longer add Submissive if they already have Switch. 

-Updated the lore note in Into the Depths to remove a confusing aside, added some detail, and did some future proofing for a race I hope to add soonish. Also updated the intro Board the River Barges, did some future proofing their too, and added a similar mechanic to the one in They'll Never See us Coming!

-Lowered the odds of inflicting learning removal/total burn out with Domination on your slavers. 

-Added a note when trying to entirely shrink a cock of a race like lizardmen that can't become women. Guys should also no longer have the option to Enhance Beauty on them. 

-Changed how the gold is calculated at Auction so Seller of Quality is not so easy to get on a Critical Success.

-Improved the odds of Namaah's and Hylla's aspects firing in months 1 to 6 when there are less people in the encampment for them to pick from. 

-Wrights and Oozes now count as very rare races. I've also changed Malevolence to now just a note rather than a massive value reduction. 

-Kaara de Sindero Oscuro will no longer lose respect from being naked. 

-Mercenary is now a penalty in the final part of the golem scenario. 

-You can only care for a slave once a day. You can also not make use of someone if they've been away for corruption/biomancy/healing. 

-Fix for not getting a slave on Private Passage success.

-Fix for Private Passage and Lady-in-Waiting having drastically increased costs if you repick. 

-Fix for a bunch of issues with the final (Special) version of Lady-in-Waiting. 

-Fix for Draki Maid letting you go on it if you don't have room for the potential two extra slavers. 

-Fix for learning removal granting hypnotic. 

-Fix for gaining Feminine when already having Exceptional Feminity from Advanced Sissification training. 

-Fix for the you having Cunning trait description. Also amended the Cunning description for others when you also have Cunning or Bimbo

-Fix for the Price of Freedom showing the wrong required traits for the second slaver assigned after the intro.

-Fix for Insatiable not always applying when it should.  

-Fix for some issues with Negotiate Entry.

-Fix for the Witch-Queen coming in the unbroken state if you got a crit in stage 2 but not in stage 3.

-Fix for some issues with the second unique slave that you can get from Private Passage

-Fix for slaves being removed twice on some assignments. Most noticeable on Whore Makers. 

-Fix for betrayed slavers being able to help out with betraying themselves on Whore Makers.

-Fix for Ritual Casting messing with unavailable Slavers.

-Fix for both being brutal and being gentle being bad when you're doing training.

-Fix for not being able to use Corrupter as Magic in respect checks. 

-Fix for Dominator breaking creating duplicates. 

-Fix for Lady Lady Arandril Nightshade.

-Fix to ensure paladins, squires, vicars, and purifiers get their racial specific traits when they are a race who has them. 

-Fix for futanari oozes not getting a bonus to cock size on successes.

-Fix for dominating a slaver into a slave duplicating them. 

-Fix for failures not always applying the right morale penalty. 

-Some text fixes. 

Comments

LonewolfCavalry

do you have to scout the city to get the new quest after selling slave princess, or is it added automaticly? also had an crazy though ,during takeover challenge you "privately negotiate" becoming a puppet leader in exchange for sexual favors?

bedlamgames

After you've done the slave princess it's possible to find it like any other rare assignment, and that's on my list of potential alternate takeover outcomes

Matthew Gorski

Bug Report: Ogre slave generated on "Private Passage" lacked Str or Str+ and instead came with weak. Given the location of the assignment it might be intended but still unsure.

bedlamgames

Yeah, I'd say that's intended given the assignment. Figure they're a very scholarly restrained ogre not wanting to use what natural strength they may have.

Matthew Gorski

Bug Report: On Part 1 of "Reign of the Witch-Queen" I had a Lizardmen slaver with the racial attribute "Hardened Scales" give me the text "Without Za-Rok's hardened scales he surely would have been wounded on this assignment." so according to the text he should not be wounded. But on the start of part 2 I was informed this slaver was wounded or removed. Along side this I had a slaver get "Ellesime had a close call, but through skill, wits or just plain good fortune was able to remain completely unscathed." So like the previous I would assume the slaver would not be wounded or removed and they were not come part 2. On return to the encampment the lizardman was not wounded.

Matthew Gorski

Bug Report: During "Share the Wealth" I am able to circumvent the not having Hypnotic and Dominator on my encampment leader by having Dominator then chosing "The want to mold the minds of others" to get the hypnotic trait. Could be working as intended as it is an item that enables the trait. Second During the same quest "Share the Wealth" chosing the option of "I want the power to conquer " and getting the symbol of might to gain "Str+" my slaver has weak, the symbol of might does not remove it. As before that may be intended as it is an item granting the effect but I do get modifiers for having weak during assignments which kinda negates the purpose getting the symbol of might.