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And with a couple of hours to spare the August update!

This is going to greatly change the balance due to the buyable encampment upgrades so will be interested by how this one goes over. 

Only thing really missing are the debt effects. Wanted to give those a final polish as they're mostly sorted, and should be included for the hotfix/public version of this update in a couple of days. 

http://www.mediafire.com/file/huur84izsk50jge/No_Haven_0.81.zip 

https://mega.nz/#!QZ0nxKLb!MooPmdkUoXdkE1TdK0jFVr8Sr60O9DXdZ4LgkbrlQcM 

-Introducing buyable encampment upgrades. No longer will capacity be automatically gained over time or by level ups, and will instead need to be purchased either with gold for most or for some of the scouting upgrades with the value of a slave. 

-You can now purchase replacements for certain encampment roles, ways to generate assignments, the assignment traits that were normally only buyable on full custom starts, slave care, entertainment for your slavers, and many of these come in three upgradable stages. 

-Costs of these are increased on Hardcore difficulty and the scenario Lady of Many Feathers. They also have pricing adjustments based on your traits making some of the more diplomatic starting traits a bit more useful. 

-New assignment at the Ensnared Rose involving the Ori’Nek commission. Bit rarer than the other two and with additional potential submissive text on crit/successes. 

-A new human unique start in the Cityborn Cult Leader and her paired unique slaver/slave with an edited bit of art that I’m really pleased with how it turned out. 

-Mercenaries have realised that they’ve been underselling themselves badly and have reevaluated many of their traits along with being more resistant to signing up full time until they’ve been under contract for awhile. 

-The level up bonus slavers no longer use the themed by race trait packages. 

-Upped the penalty for catastrophic checks on races. 

-Increased the sluttiness rating of what you can wear to 50.

-Attempted fix for the Tyrannical Legacy being so long that when you go on it there can be a crash on some systems issue. Now regardless of your usual Nightly Activity you will automatically leave some plans for assignments so you will keep control of the encampment for a few more days despite being away which should put a stop to those crashes. Let me know if this helps, and I might use the same idea on other potentially very long assignments like Pillow Talk. 

-Attempted fix for blank attribution to the creator of certain items. 

-Added back the text for gaining Anointed One after it spontaneously disappeared. 

-Added a specific response when talking to an Obedient slaver so you can’t now discover that for some reason they’re also a submissive. 

-Fix for owned slavers causing the number busy to get increasingly wrong. 

-Fix for an issue with incompetent brewers.

-Fix for the old paying off debt mechanic in preparation for the new effects.

-Fix for issues with the Treachery Most Foul success reward.

-Fix for Ascendency being too easy to enslave currently. Wisps and Legion are also now immune to Crit and Successes on Sudden Betrayal. 

-Fix for sissies no longer being able to have biomanced boobs. 

-Fix for the Wright Raptor fix, and made her a futa only option.

-Fix for the biomancy student reward.

-Fix for growing even more arms after four. 

-Fix for two of the skin corruptions being the wrong way round. 

-Fix for cancelling on OCA training. 

-Fix for wisps and oozes having messed up examines. 

-Fix for stats when paying tribute to the Queen of Sin.

-Fix for your character being offered Sworn Duty when it would do nothing.  

-Fix for slaves not being used enough. 

-Some text fixes.

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