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As mentioned in the Fortnightly progress that just went up this is a bit of an update in itself in terms of content and not just a hotfix. One highlight especially has been requested for the longest time, but for ages I was convinced I would need to wait till the stopgap of the increased potions functionality, and then the assignment chain to unlock the improved biomancy options.

http://www.mediafire.com/file/261aq42364odz41/No_Haven_0.792.zip 

https://mega.nz/#!BVMDzCQa!LZ4IjXMt-eUUNZTQuHKRgnJDtsUyfrx_BSSVIZXPq2w  

-Everyone now has a height which is based on their race and then a variation about the norm for that race. This can be affected by new options in biomancy and can be used to add or remove the Monster trait. 

-You can now try to get your slavers to let you have biomancy performed on them, and you can ask your slavers with biomancy to use it on you. 

-Biomancy now has appropriate text if you try it on a ooze, wisp, legion, or golem.

-No Pressure difficulty increases the number of points and traits slots available for full custom starts. 

-After feedback that Hardcore is far too easy the end of day slaver activity has a lot more potential teeth than it used to, and on Hardcore this is especially so. The old losing a slaver to a gambling disaster result has been resurrected from the early days of the game for Hardcore only. Like with not being upset at the lack of slaves you will have the first week at a heavily reduced rate of these activities though on all difficulties. 

-Another crack at the crafting functionality so item names especially should flow better, and maybe finally sorting out the missing item issue.

-Anyone in encampment selections will now ignore anyone with the hungover, away, or wounded status effects.

-Alternate crit text on Into the Depths for Lamia, Harpies and Driders. 

-Replaced the art for Cathayan Caravan.

-Bred to be Broken fail no longer removes the gold. 

-Fix for there not being hypnotic trigger text for the the new outfit text. 

-Fix for you being mind controlled until I can write some specific text events for it. 

-Fix for Heavenly Debauchery being overridden. 

-Fix for biomancy where only feminization could lead to the male>female transformation. 

-Fix for outcasts with ogres picking up their traits. 

-Fix for Tall Tails diplomacy success giving a slave instead of a slaver. 

-Fix for the Ensnared Rose debt being set to a number rather than being added to.  

-Fix for slaves showing up after being picked on advanced dominance training. 

-Fix for the Ensnared Rose not mentioning the race when she wanted any kind of elf or goblin. 

-Fix for slaves not showing condition/will loss if you are also being used as a slave. 

-Fix for you being on shakko also affecting your slaves.

-Fix for the Strong Right Arm gender options not working and added the missing text for former lovers. 

-Some text fixes. 

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