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For demo videos & other languages please visit https://vrstormlab.com/dancexr/releases/1.5.0


UI Updates

  • Display tooltips for most configurations values
  • Added expand/collapse button for group items

Feet Adjustment Updates

  • Added lift mode selection
  • Automatically align feet rotation when on the ground

Updated Bone Mapper

  • Highlight bones when pointer hovers above the selection item
  • Collapse and expand selection items
  • Updated bone structure fixes to work better with the bone mapper

Dressing System Updates

  • Updated particle system to work with dressing system transition
  • Updated setup logic to be easier to useDedicated item for setting up initial state
    Configurable custom items for custom transitions
  • Improved sequence control with before and after paddings

Experimental Motion Sequence

  • Simple text based format to create motion sequences
  • Automatically blend motion and position between parts of the sequence to create smooth transitions
  • Can set it to use random order and repeat

Other fixes & improvements

  • Automatically finds texture files by trying different file extensions if the original file is not found
  • You can set neck rotation limit to avoid unnatural poses in “Troubleshooting”
  • Fine tune standard pose in “Actor Motion Settings”
  • Added dithering option for hair shader transparency

Comments

TaiqiTao

Hello, may I ask why the adjustment of capsule radius and block radius in the version 1.5.0 was removed? I don't know the new version of XPS physics at all. I tried to adjust the new version of XPS physics but failed, and I only know how to adjust pmx physics in 1.4.8 dxr version.😅

TaiqiTao

I won't be able to adjust the physics of the new version of dxr. After removing the three options such as capsule radius and square radius, I can't control the physics of pmx anymore. Version 1.5.0 is no longer available,it's too hard to use😅.And I don't know what benefits this will have for users and developers.😥

dvvr

These were provided before because we weren't sure about the accurate collider sizes. In 1.5.0 we have figured out the correct 1:1 sizes for the colliders so these settings are no longer needed. The colliders should now have accurate sizes that are exactly what's used in MMD.

toran

Can you guide me how to get the DOA model?

dvvr

You can search for DOA XPS on deviantart. Most of the models we use come from a creator named shuubaru, but he has his account suspended recently, you can join his discord server to find new models. https://ko-fi.com/shuubaru

TaiqiTao

Bug?FPS of PC_lw(AMD 7840U) lower than Android_lw(Snapdragon 8gen3).Maybe hyper-threading or GPU is not enabled.I left image message on the itch.io.