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Build 847:

* Fixed actors order when loading scene

* Fixed deleting presets

* VR Girl adjustments

Build 849

* Fixed stage position when lift is not at 0

* Fixed motion override

* Fixed ragdoll pose

* Fixed accessory content scan

* Fixed restoring accessory settings

* Fixed motion that uses torso1

* Adjusted rain & wetness values in shaders

Build 850

* Fixed actor vertical position when lift is not 0

Build 851

* Fixed a problem with diffuse color on certain models

Build 853

* Fixed a problem with transparency morphs

Comments

porkyBot

Hello! I have an issue but I don't think is related to your build. I sometimes create custom models by merging two together and editing them on blender. For some reason, one model looks fine on blender and on XPS but not on DVVR. It seems like the triangle order is messed up and the clothes are all pointy and pointing directly to the floor. But on XPS and Blender looks fine. Any help is appreciated it! Thanks!

dvvr

This should now work in 1.4.2. The problem is that Unity requires the sum of all bone weights for an vertex to be exact 1. If it's greater or smaller than 1 the spiky issue will occur. In 1.4.2 we are scaling the bone weight to make sure they add up to exactly 1.