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Thank you guys for your support and here are the updates for the November release!


PMX Model Compatibility

* Transparency and alpha sorting. We have made some progress with determining transparency and sorting order of model materials after analysing source code from other MMD projects. The transparency should work much more accurate now. Thanks everyone for sending us sample models and links for analysis.  

* More physics controls. You can now adjust collider sizes and fine tune more physics properties of a model. There's an experimental feature that allows you to turn off all physics comnponents of a PMX model so that you can use the XPS physics tools to recreate physics objects for the model. 


XPS Physics

* New "Skirt Physics" as shown in recent videos. https://youtu.be/0rx_4EG0kWE

* Updated "Boobs Physics" default values for more realistic movements. If the model has previously saved config, try reset the "Boobs Physics" setting and see the difference. 

* "Bone Colliders" now has separate controls for each part of the body so you can find tune them to fit the model size. https://youtu.be/DZEBZLPDnAA


Model cache & other model improvements

* Model Cache. Loaded model data will be cached in memory so that next time you load the same model it will be almost instant. You can control how many models to keep in the cache and manually delete certain model cache from the actor menu. 

* Improved transition effect and smoother transition thanks to the model cache.

* Support for texture compression. You can turn on texture compression in the "Actor Loader Options" to save memory useage and improve performance.

* Improved material settings for better transparency control. Also shown in this demo: https://youtu.be/DZEBZLPDnAA

* You can now assign motion to loaded accessory models. This is a bit experimental since we don't have many motions that utilize this to test. Let us know what you think. 

* Fixed issue of changing scale of model breaks physics. 


Audio & motion control

* New speed control allows changing playback speed. This will also affect physics and automatically correct audio pitch (Can be turned off). 

* You can also use the new "Time Scale" control in the global physics settings to only slows down / speed up time for the physics system. 

* Added "Motion Scale" control in the motion settings. 

* Automatic motion assignment. For group dance motions, this option will automatically load or remove actor models from the scene to match the number of motion tracks, and assign motion to each actor. 


Creator Edition

* Added Vertical screen mode. Will record in vertical format. 

* Added "Output Buffer" control. Recorded frames are stored in this buffer before saving to disk. Increase output buffer will reduce I/O operations thus improving overall performance while decreasing it can save a bit memory.

* The new motion speed control controls recording too. And the ffmpeg output command also has this taken into account so that the generated video always has graphic and audio in sync.  


Download free version:

1.3.7 release builds can be found here: 

https://github.com/alloystorm/dvvr/releases/tag/1.3.7

We are no longer creating lite versions, instead you can just download the pro version builds from above. (Without activation they function exactly like the lite version.) 

Comments

chengstax

earlier you said that adding accessory motion files was going to be in this update. is that still the case?

dvvr

Yes it is.