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New features

* Added support for T pose motions. A new option in the motion settings will enable T pose support for motions. https://youtu.be/BAx8zQsdG3w

* New first person camera. Select an actor in the scene and you can see from their eyes. Image stablizing and damping options are available. https://youtu.be/Y5T3JkedkQs

* Full optimization for Quest standalone version. Support for 120hz, passthrough and handtracking. https://youtu.be/ULY61LYRpcw

* Creator edition now available in LW version


Models

* Added option to fine tune bone inheritance to tackle issues with certain models

* Added material and morph settings for accessory models

* Accessories are now referenced with path instead of index. This fixes wrong accessory loaded after adding or removing accessories in your library

* Added a few options for Outfit masking. You can now use mask map for either shape, cutout or pattern.

* Added gravity option for ragdoll

* A new default alpha sorting mode that works for most models. Dithering is no longer the default option.

* Updated material setting menu


UI UX & System

* Activation process will be automatically performed without any user input if you download from Steam.

* Previous button logic updated to follow most media players. When you are in the middle of a song, clicking on previous button will play the current song from the beginning instead of loading the previous song.

* New "Assign Individually" option in motion menu. This can be used for motions with multiple tracks to assign each motion to different actors individually.

* New color temperature and hue saturation settings for light colors. These in combination with Auto-Update can produce strobing light effect. https://www.youtube.com/watch?v=VwCCzw5bjcs


Fixes

* Fixed XPS stage model scanning

* Fixed PMX model non-collision groups. In the previous version the group index is offset by 1 causing collision configurations to be wrong in certain models.

* Fixed depth issue in recorded images and screen

* Fixed preset editing when there are many presets.   

* Fixed Eye Contact when more than one actor in the scene.

* Fixed Outfit glow brightness in HD


Builds will be uploaded shortly. 

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