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The upcoming Creator edition of DanceXR will feature an offline rendering capability. 


What this means is that the output will be independent to your realtime FPS and screensizes. You can render images that are bigger or smaller than your window size and at a stable framerate of your choice regardless of your hardware specs. 


In addition to 2D format, it also supports directly generating 3D side-by-side and VR 180 formats without any stitching or conversion afterwards.  


Comparing to traditional 3D rendering softwares, DanceXR Creator edition is able to make the most use of realtime rendering techniques and dramatically reduce rendering time. The above 4 minute VR video rendered at 4k resolution with raytracing effects took only about 10 minutes. 


The main limitation right now is that we are unable to generate video file directly. Instead the render output will be sequence of images that you'll then need to combine with tools like ffmpeg to generate the final video file. We'll provide the necessary tools and commands for you to finish the post process. 


To be honest and upfront, the creator edition will not be available to existing tiers, we'll setup a new $15 "Creator" tier when the new version is available.  Hope you understand. 


More detail is to come before the release next month. Please stay tuned. 

Files

Sample of VR180 render output

Upcoming Creator edition of DanceXR will feature offline render that supports multiple render formats including 2D, 3D SBS and VR 180. Also being an offline render, the final result will be independent to your realtime FPS and screen size. You are able to select from various fps and output size settings and generate smooth videos regardless of your hardware specs. Comparing to traditional 3D rendering softwares, DanceXR Creator edition is able to make the most use of realtime rendering technolodges and dramatically reduce rendering time. This 4 minute VR video with raytracing effects took only about 10 minutes to render. This is VR 180 format, best to view from your VR headset.

Comments

Samuel

Awesome. I've been dabbling with rendering in VR in SFM and it's obnoxious because you've got to render each direction and then stitch them together in a Blender cubemap.

Anonymous

Great news!! Can't wait to try it.

Glen Risk

Very interesting. I've posted a few video's of dancing with different models while in VR but I'd love to be able to do VR video. I often spend time watching MMD in VR. I love it and often find leads on new models I might enjoy playing with as well as music and motions. I still spend an hour dancing in this most nights.