Release 1.1.3 (Patreon)
Content
What's new:
* Full DLSS & FSR support (HD only)
* Procedural sky with dynamic sun & clouds (HD only)
* The default sky reflection is alway present without extra performance cost even when real-time reflection options are turned off.
* New glass shader
* New procedural dildo model with motion options
* Tessellation option in Material settings. This will subdivide polygons of the model and smooth out straight edges. Works great for low-poly models.
The image on top is the original mesh, and below is when tessellation is set to max.
Enhancements & bug fixes
* XPS clothing enhancements
* Reworked motion smoothing method and configurations moved to motion settings
* Updated circle formation and refined its configruations. https://github.com/alloystorm/dvvr/issues/137
* Refined logic when restoring settings from saved scenes. https://github.com/alloystorm/dvvr/issues/138
* Added alternative bone names to support more PMX models. https://github.com/alloystorm/dvvr/issues/144
* Updated Outfit shape method to eliminate curved edges. And it works with flat shading too. https://github.com/alloystorm/dvvr/issues/145 https://github.com/alloystorm/dvvr/issues/153
* Increased actor scale and camera settings range. https://github.com/alloystorm/dvvr/issues/147
* Fixed camera rotation filter. https://github.com/alloystorm/dvvr/issues/155
* Hand material fixed. https://github.com/alloystorm/dvvr/issues/156
* Fixed motion center offset setting. https://github.com/alloystorm/dvvr/issues/158