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What's new:

* Full DLSS & FSR support (HD only)

* Procedural sky with dynamic sun & clouds (HD only)

* The default sky reflection is alway present without extra performance cost even when real-time reflection options are turned off. 

* New glass shader

* New procedural dildo model with motion options

* Tessellation option in Material settings. This will subdivide polygons of the model and smooth out straight edges. Works great for low-poly models.

The image on top is the original mesh, and below is when tessellation is set to max. 

Enhancements & bug fixes

* XPS clothing enhancements

* Reworked motion smoothing method and configurations moved to motion settings

* Updated circle formation and refined its configruations. https://github.com/alloystorm/dvvr/issues/137

* Refined logic when restoring settings from saved scenes. https://github.com/alloystorm/dvvr/issues/138

* Added alternative bone names to support more PMX models. https://github.com/alloystorm/dvvr/issues/144

* Updated Outfit shape method to eliminate curved edges. And it works with flat shading too. https://github.com/alloystorm/dvvr/issues/145 https://github.com/alloystorm/dvvr/issues/153

* Increased actor scale and camera settings range. https://github.com/alloystorm/dvvr/issues/147

* Fixed camera rotation filter. https://github.com/alloystorm/dvvr/issues/155

* Hand material fixed. https://github.com/alloystorm/dvvr/issues/156

* Fixed motion center offset setting. https://github.com/alloystorm/dvvr/issues/158

Files

What's new in 1.1.3

Walkthrough of new features in 1.1.3 release.

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