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Enjoy!

Please note that an activation process is required to unlock advanced features. So before you put your headset on, it's best to first run them in desktop mode and follow the link in the menu to complete the activation. 

Let us know if any problems. 

Update:

Updated to build #229, fixed memory leak, Vive Cosmos controller issue, and XPS hair & cloth physics. 

RT (Raytracing) build updated to #230, fixed subsurface scattering effect. 

Comments

Anonymous

Finally

Anonymous

The dvvr can't launch with steamvr

Anonymous

And the oculus can't control the dancexr

Anonymous

제어 할 수 없습니다. vive cosmos controller

porkyBot

For some reason, All my models have CRAZY physics. A hitomi model I have with long hair the hair keeps going nuts moving everywhere, like if it was colliding with something.

dvvr

Hi Oculus desktop app now has an option to set openxr runtime under settings -> Beta, can you try set Oculus as active there and see if the vr control works?

dvvr

Can you share a model so we can investigate further?

dvvr

Hi, we uploaded a test build, can you test it and let us know if the controls work now? Thanks!

Anonymous

1. The control beam is moving but the button is not working. 2. I can't click the pro license button

dvvr

Try to complete activation in desktop mode with headset unplugged. The activation opens a webpage which you won't be able to see when you have your headset on.

Anonymous

very good !!!. FPS is amazing !!!. thank you for your support

Anonymous

Version 0.93 runs VR without any problems, but version 1.0 runs only desktop. The issue is not resolved even though you have selected Steamvr execution in the settings. I use oculus quest 2.

dvvr

We updated the release notes post to include method for selecting VR runtimes. Please have a look and see if that addresses the problem for you. Thanks.

Anonymous

Hello ~ Please save the Vibe Cosmos controller settings in the next version ~~

Glen Risk

Finally got around to trying this last night. I was impressed. Originally it was a little better than DVVR but not worth the hassle of redoing the physics and textures of all my models to suit the different format? So I continued to use DVVR for my nightly dance sessions.

Glen Risk

I very much like that I can use models with more complex physics. I have one with thigh, butt, belly and breast physics which was all over the place in DVVR and I ended up redoing her physics in a simpler format but it was never quite right. Worked great without any changes straight out of the box with this updated DXR. Had a few models that I had to adjust the physics on and it's taken me a little bit to learn how to use the in game physics interface but I can pretty well get whatever I want out of it now which is much better than I could do with DVVR. DXR seems more accurate with colour and shading which is good. Having the higher quality motion option makes a good bit of difference where that is available. Really come a long way. I love it thanks heaps. Now if I could just get hand intyeraction so I can pat my girls on the butt or nudge a breast between dances that would make it perfect?