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Release notes & demo video can be found here: https://www.patreon.com/posts/release-0-8-1-45779275

We are renaming the builds from now on, private builds will be called pro version and the public called lite. 

Hope you all enjoy the fresh start of 2021 with this new version!


Uploaded new builds that fixed a few issues around loading saved scenes. 

Comments

chengstax

everything looks the same. how do I access "New Outfit control with stocking effect & ability to load external texture map for masking"?

Samuel

It's in the Pro tab in the actor controls (watch the demo video to see). What I'd like to know is from the wording it sounds like we can add our own texture maps. Is that a feature and where do we put them?

chengstax

thanks. I haven't tried the hw version, only the LW, but it still seems to not be autoloading the actor and stages. the dance seems to be saved though. any suggestions?

dvvr

Maybe there was some error that interrupted the process. Can you open C:\Users\[YOUR_USER_NAME]\AppData\LocalLow\Alloystorm\DanceViewerVR LW\ and see if there are log files named "Player.log" and "Player-prev.log" in there? If so you can send the log files to us then we may be able to see what the error was. You can send them to alloystorm@gmail.com

chengstax

alright, i sent you the logs. please ignore the fact that it's in the folder 'dvvr 7.3'. i just copy and paste into that folder, im too lazy to change the folder for every revision. but the dvvr program is current.

Anonymous

How does the bone mapper work?

dvvr

OK... just pretend you didn't see that... It's unfinished and wasn't supposed to make into this release...

dvvr

New build uploaded, fixed a few issues around loading & restoring settings, and fixed sky map render on the stage screens.

chengstax

sweet, thanks! the loading/saving issues have finally been fixed.

Benz10wheel

is the RT version not available in VR yet?

dvvr

No, not at the moment. The main barrier is that raytracing requires DirectX12 whereas VR systems are DX11 only for now. Besides the performance is still not quite there yet.

Anonymous

FPS cannot reach the maximum value. I've been having this problem since about version 7, but since no one has talked about it, I thought it was just a problem with my computer. However, I am experiencing the same problem on a new PC. Is there any way to solve this problem? desktopmode: around 55FPS (monitor is max 60FPS) desktopmode:around 460FPS(Vsync off) VRmode(index90FPS):around 83FPS VRmode(index120FPS):around 112FPS VRmode(index144FPS):around 126FPS VRmode(RevarbG2 90FPS): around 83fps I used automatic translation, so it may be difficult to understand. Translated with www.DeepL.com/Translator (free version)

dvvr

The in-game FPS display can be different from what's shown from the system. That doesn't mean it is not running at full FPS. What do you feel when you are in the game? Do you feel occasional stutter? This could be perfectly normal since the in-game FPS counter is not actually "counting" frames per second, it was calculated from the average frame time of the last 30 frames. And the frame time reported by Unity could be different from the actual time. So what you see is probably normal. A more accurate source would be turning on the FPS graph in Steam developer settings.

dvvr

Turns out there is a bug in the average frame time calculation. Will switch to actual counting of frames within a second in the next release.

Chris

What is the RT PRO version?

dvvr

RT stands for raytracing. It has raytracing enabled but doesn't support VR.

Chris

is there a way to get the models eyes to look forward and not follow the user? it looks weird when their eyes roll backwards.

dvvr

Yes, you can turn "Eye Contact" off in the actor settings. An update to this feature is also coming in the next release and it should be less awkward at extreme poses.