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New drag & drop control in VR

* Hold down grip button to drag actors and move their position

* Press trigger button to open actor settings UI

* While dragging use thumbstick to rotate & move up / down

* Hold down grip to move UI, and thumbstick controls UI scale & height 

New physics settings for XPS models

* The new physics settings will generate physics components for the selected bones. 

* Since each model might have a different bone structure, you'll need to specify which bone to apply physics to.   

Various bug fixes

Comments

Samuel

Awesome, the physics for the XPS models really helps them match or even exceed the MMD models. (anyone looking for some good models go to https://www.deviantart.com/dawadd/gallery)

chengstax

hello, I just downloaded and OMG something is wrong. The trees are turning into blocks. And the sweet red blush on my models faces are now just a square pink block on the face. Will post in the issues section.

dvvr

You'll need to change those textures to transparent mode. Originally we use alpha cut off on opaque materials but it is creating holes on many models so we had to turn it off. Besides it can't provide smooth edges. Transparent mode is the proper choice but you'll have to manually set it.

Anonymous

Great update but no ass physics seems like a glaring omission.

Anonymous

Nice update, moving the actor is really simple now. The subsurface scattering is also nice, but i think there should be more type of effects, skin like effects. I did have a small problem with detecting the motion files, but deleting the old cache-file solved it.

Anonymous

The physics are great and I noticed that the UI menu has actual collision with the physics bones. You can make the hair or whatever move around by touching it with the UI menu and I was wondering could you translate this detail into a feature that could be used in VR mode as a way to touch the characters and intereact with the physics with vr controllers? It would be cool to be able to actually reach out and interact with the assigned physics parts and seeing as the UI for some reason already does this it can probably be done without too much difficulty?